Showing posts with label Sci-fi. Show all posts
Showing posts with label Sci-fi. Show all posts

Cowboy Bebop: The Movie (2001)

Direcor: Shinchirō Watanabe
Writer: Keiko Nobumoto
Studios: Bones, Bandai Visual, Sunrise (Bandai)
Watched on: 01/09/2024

Review contains ***SPOILERS*** for Cowboy Bebop: The Movie (aka Cowboy Bebop: Knockin' on Heaven's Door)

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
87896


 
This film isn't just a classic because it's iconic or significant - it's an an absolute scorcher of a film. I finally got round to watching it and can't describe it as anything less than fantastic. Of course, the film (and Cowboy Bebop overall) does not need mine or anyone else's seal of approval but I'm at least glad to part of the club.

Obviously, we have to start with animation, and it is incredible. It's got all the brilliant quality and style of the main series, with maybe about 10% extra added on top*. Everything that moves does so convincingly as a solid object with believable volume and mass; that includes the characters, the big and small spacecraft, the guns, the props, even quite a few elements of the backgrounds. As the main series did, the film really shines during the fight scenes. They're so much fun and both well choreographed and well directed - we always get a perfect shot to emphasise the dynamicism or the impact of every blow. Practically flawless other than having limited animation for practically all of its speech. I can't knock it for that, really, it's sticking to its roots. I'd give it a 9 for animation, noting that the only film I know that has better animation is Akira (which I also rated as a 9 but could easily change to a 10 tbh).

The plot was actually very good, in my opinion. Far better than the overarching storyline of the series, or any of the individual episode stories. The main aim of the villain isn't quite clear but he's clearly mad enough to want to infect a bunch of people for no reason. Everything else is great, from how the conspiracy is uncovered, how we get to piece it together bit-by-bit and even the mechanics of the story are pretty much airtight. It also did a great job of leading us into each fight or interesting sequence. So no complaints (and I'd also add that the plot for James Bond 'No Time to Die' is incredibly similar).

Touched on it a bit in the animation section but the storytelling is great too. All the shots are framed really well for interesting and clear scenes. This is especially true for scenes where there isn't a lot happening - we'd often have a bird's eye view of the characters, then a shot of the background, then a focus in on a small detail etc. Always kept it visually interesting and showed off the great work of the artists and animators (drawing large crowds of people moving across the horizon line in dramatic perspectives really is not easy!). Also, in true Cowboy Bebop style, the uptempo jazzy soundtracks not only help to distinguishing Cowboy Bebop's quite unique identity and style but also just add so much appeal to it. You can't help but get excited in those big moments.

Not sure if this is a storytelling point but will just add it - the 'fan service' is way too much. As always, I can appreciate this is what they had to do to increase its mass appeal and of course, Faye is pretty much designed to be eye candy for people who want to ogle cartoons but 2 things: 1. it was far too gratuitous in my opinion and was compounded by the fact that Faye had shit all to do as a character except fail and get assaulted for the sake of the plot. 2. The scene where Vincent has her tied up/semi-conscious is far too forceful to be considered sexual. My problem with it, is that the directors present it as fan service when really it should be treated as terrifying and violent. When this guy's threatening to rape her, we don't need to see her boobs flopping out of her shirt. To me, that's a clear decision that you want it to be sexy, rather than horrifying, which is a shitty decision.

Lastly, characters. Possibly the only element of this film that isn't super strong. There's nothing wrong with the characters. They're all very appealing, interesting, well designed and play their parts very well throughout. However there isn't much of a journey for any of the characters, especially not the main cast. I guess this is because the movie has to fit in somewhere within the series, so it's understandable. At the very least, if they didn't develop, they did learn throughout the film, which is what you need for the narrative to continue, so it definitely didn't detract from the enjoyment of the film.

I don't think I've stressed enough just how good the animation in this film is, as is very well known, over 20 years after its initial release. But I'd just like to re-iterate one last time that the animation in this fim is absolutely stunning and it's worth watching just for that. Even if you only watch the shootouts and fight scenes.
Also, a quick shoutout to Ghibliotheque who put on the screening of the film in IMAX, which was incredible. Hopefully lots of similar events from them in the future.
Overall conclusion: this film is fantastic and lots of fun and I'd say it warrants the undivided attention of animation nerds, however is also just so cool and visually appealing that anyone would enjoy it.




*Just went back and watched a few scenes from the series and think I was giving it a bit too much credit it my memory. The movie has SIGNIFICANTLY better animation. The series animation is maybe a 7 at best.

FLCL (2000)

Creator & Director: Kazuya Tsurumaki
Writer: Yōji Enokido
Studio: Gainax, Production I.G

Finished first watch: 28/03/2021


Review contains ***SPOILERS*** for FLCL

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
53686


I watched FLCL because I thought it was regarded as a classic (although looking it up now, it's currently ranked #502 on MyAnimeList, so not too sure about that) but after watching it, I'd probably call it a very niche cult classic. It definitely isn't like most things you'll watch but probably isn't what most people would actually want to watch. It's not to my liking but there's tons of very obvious quality in it and with regard to the main thing I don't like about it, the incredibly vague and nonsensical story, you could probably spend all day picking and trying to decode, which is probably what people like about it (and I will probably read other people doing that once I've written this).

The main thing about FLCL for me is its overall feel, which is noisy, messy, and erratic. Through the entire show, there is constant, heavy rock music playing. That includes during dialogue, which just creates this horrible, muddy sensation in my brain - especially when the rock music includes vocals! It also just doesn't have the normal rhythm and flow of most TV/movies you'll watch; no exposition and development, things happen, people pop up, you're in different locations, it's all hapening, no real explanation. This isn't helped by the absolutely rapid dialogue, which is difficult enough to follow audibly but becomes genuinely impossible to keep up with when reading subs. I had to pause and rewind it multiple times in each episode. This was made even worse by all the footnotes to explain the constant cultural references. It'd be incredibly unfair to hold those two points against the show but I just accept that I am not the show's target audience, don't speak its language natively and am unfamiliar with the culture it's set in and as such, I didn't have a great experience watching it.

That said, it was nice to see nods of appreciation to the things I was able to recognise, like Evangelion, Lupin III, and, for some reason, South Park. It really paid its respects to animation that came before it.

The chaos and craziness does, however, translate very well into the visuals. You're still left with the same sense of absolute confusion and disbelief as to what is happeneing but it's so visually pleasing, that it becomes a happy confusion. So for example, a huge, inoccuous bump growing out of someone's head doesn't make much sense but the embarassment and discomfort of the character are incredibly clear, as is the sheer ridiculous size of the bump. I'm tempted to use a word like 'imagery' to describe some scenes, despite this being a literally visual medium, because what you see on screen is somewhat abstract but does its job of communicating feelings, sensations and situations perfectly, like the poems in those GCSE anthologies supposedly did. So that's a win for storytelling but as mentioned, there isn't much story to tell.

Through the very short 6 episodes, events and characters appear with no real explanation. To an extent, I'm happy with no explanation of how these things happen, e.g. how a robot appears out of a bump on someone's head, but what I'm not content with is a lack of explanation or even basic reasoning for the events of the series even happening. For example, why does this housekeeper appear? What is this supposed to mean for the main characters? Are these events real or are they a metaphor? And hy itroduce this space patrol organisation? Are they serious or not? It's generally, just quite incoherent.

Something that's more of a positive (not a huge one, mind) is the characters. The characters are somewhat complex and the series does a job of capturing the pseudo-complexity of teenaged angst. A few of them are slight cop-outs, like the Dad, but others do things that don't make sense but do make you want to understand them, like Mamimi - I thought she was really interesting the whole way through.

A positive that is definitely much stronger is the animation. It was phenomenal throughout. It's all done at quite a low framerate (guessing it's on 2s) and they showcase absolutely perfectly just how to make the most of that. The movement is fluid, because the really understand which kinds of movements can be reflected well and at eactly the right speed. If you broke it down, it would probably be a great example of why animation should be considered as a whole and no single frame can be good or ba in isolation. There are also some cuts where the view pans a full 360 degrees around the characters and they legitimately all jaw-dropping and it's almost unbelieavable that it's all done by hand. Lastly, I'll say that I really enjoyed how FLCL was allowed to just flitter in between genres whenever it fanced, meaning they could show off lots of different art styles and types of actions. All instances had really great, very strong poses too, which were distict but never broke the overall style/design.


Easily the pick of the bunch for those rotating shots. Unbelievably well executed.

Not sure if FLCL was a manga before it was an anime (although I strongly doubt it) but I did like how the early animation also incorporated comic panels and really played around with them as a storytelling mechanism. To be completely fair, with all the quirky things like this (which I still think made it hard to follow), they got their full use out of them nice and quickly, then moved on. They definitely didn't rinse anything until it became stale.

I don't really know what I epected when I sat down to watch FLCL but it isn't what I expected in the slightest. It might be worth watching if you're really interested in alternative styles in animation or maybe if you really do love broody, edgy exporations of unexplained feelings. But for me, it was only just about worth the time it took to watch its 6 episodes. Also I didn't like the music, which a lot of people seem keen on. 5/10.

Thoughts on Evangelion

Probably not the right thing to do to write a review of Evangelion (NGE + EoE) in 2021, given the time since its release and all the (very well documented) follow-ups, alternate versions and general discussion around it. I have however just done a quite full-bodied rewatch a few years after my first and just want to record some thoughts.

For clarity, I watched some version of Neon Genesis Evangelion (probably the platinum edition) and End of Evangelion (zx.end.of.evangelion.renewal.v3) about 5 years ago (2016) and felt very unsatisfied with it overall. A lot of unclear elements, lots of questions unanswered and a shitload of very vague actions and messages at the end. This actually made me write out my thoughts on a story (voluntarily) for the very first time [copied out below, for reference] and it's clear from that that I was frustrated. I tried to find an explanation for what (I thought) I had missed in the series/movie but all the videos and blog posts explaining the plot started with "In the beginning, the first ancestral race created moons and spears", which just pissed me off more because it was stuff that the series/movie either barely covered or didn't even mention -  I wasn't missing anything, the answers were simply not presented.
So I then tried to find an explanation of how to understand Evangelion, rather than just an explanation of the plot, so I could at least have all the available pieces of the puzzle. I struggled to find that, which really put me off trying to understand it and I left it alone for ages. This all pretty much affirmed my requirements and preferences for what I like in a show (evidenced by the 'about' section of this blog).

Anyway, with the final rebuild movie being released this year, I decided it was time to finally just sort this out. So I posted on the evangelion subreddit, asking what exactly I needed watch/read/listen to etc. to finally understand this thing myself. The replies basically confirmed what I already suspected: this story does not all tie together in a neat little, easy-to-understand bow, so I should stop expecting it to. The main practical takeaways however were that evageeks will explain the 'how' and that this explanation would complicate things further, because it's debatable still what material should be considered canon. The most prominent bit of material, however, is the Classified Information. So I recapped NGE by watching Death (True)2, read all the Classified Information translations, then rewatched End of Evangelion. Here are my final thoughts on the lot:

Thoughts
So my overall thought is that this thing is not a masterpiece, in my very humble opinion. Everything up until Third Impact is actually quite well constructed. I say quite well, because it isn't perfect: even supplementing with knowledge from the Classified Information (CI), some mechanics of the story don't completely add up. For example, why would contact between Adam and Lilith result in Third Impact? Why did Seele and NERV need to wait until the last angel to implement the Human Instrumentality project? These might be as simple to solve as "it's in the Dead Sea Scrolls" but that's the annoying thing - they're easily resolved, yet the series doesn't easily resolve them. Anyway, like I said, stuff makes sense up until this point; the Human Instrumentality Project, Gendo's secret plan, why it has to be kids and what happened to everyone's mums. This mostly comes from reading the CI, which was very satisfying to read, but this stuff should be explained well enough on screen to not need the CI (which is my first very solid, very strong, unchanged criticism). It does makes basic sense, though. After Third Impact, however, it's just a mess of symbolic, metaphoric crap.

Having metaphors and meaning is cool but it has to coincide with a solid plot. The whole Third impact bases little parts in what you know but the rest is just completely random. What even happens? Does Shinji end up making decisions about humanity's entire existence? Like, his inner lack of faith (or just confusion) basically dooms humanity for all eternity. Is that divinity?  Why is Shinji there at the end? Why is Asuka (who just died a normal death, pre-LCL-soup) there? Why he strangles her is a human story and I'm more than happy for that to be left a bit open but they literally wrote that that happens and animated it and recorded her response, so clearly there was a reason for it - so give us some explanation at least! Same goes for why Rei suddenly develops a personality and starts making her own decisions. And why make Gendo have an unspoken line? It's like they actually just wanted frustration and dissatisfaction. Also, what was the point of showing a theatre full of people? Made no sense. I thought all the internal stuff going on in Shinji's mind was interesting but didn't really do much for me. That would have been fine but then they have this weird, bizarre conversations like the one with Rei and Kaworu and it just leads to nothing but more vagueness and confusion.

Had to add this, because it's just so painfully ironic. Yes mate, we all hate things being left vague!
Assuming this is an accurate translation on Netflix, yeah I feel you, Shinji.

One thing that I really notice now, that I would've maybe not even thought of 5 years ago is all the unnecessary sexualisation. Firstly, it's obviously mainly on female characters but more importantly, it's on a bunch of kids. As I'll do my best to never get tired of saying: sexulising something is a cheap, lazy storytelling mechanic that adds little to no substance to a situation or relationship. They need to stop doing it so damn much.

What should not go without saying is how phenomenally beautiful the art and animation of Evangelion are. Asuka's fights in EoE are weighty, substantial and just straight up aweseome. If you watched them in isolation with no other information, I reckon you'd have a great time. Same goes for almost everything in the series; it really does not feel like a single shortcut was taken in animation and the artwork and design of characters, machinery, backgrounds, effects etc. were just phenomenal. Not sure how much importance the symbolism and stuff in the art design had (and maybe I'll look into it one day) but it looked cool and I'll give it marks for that.

The series (obviously) also gets full marks for the way it subverts the tropes of the genre and explores the psyche of its characters. How has Shinji's life affected who he is today? How does that show up in the way he acts? Just seeing someone react in a different way to what you're expecting is always really interesting but to make the character somehow a complete extreme yet totally relatable is amazing. His self worth and cowardice overshadows what he thinks is right and that's annoying, even infuriating, to watch on screen but it's still understandable. That's one of the best things about Evangelion.

The overall conclusion has to be that for all its positives, in itself, Evangelion is not worth watching. If you just want entertatinment, there's no way it's worth your time watching 26 (or 24) episodes of a series and a 90-minute movie to not fully understand their story. There is no viewing order I can recommend that would give someone new to all this a full enough understanding to enjoy this work and keep them entertained the entire time. If you factor in the time spent snooping around the internet to get that full undserstanding, Evangelion just becomes less and less rewarding the further you go. For me personally, I'm glad I've seen it and tried to make sense of it for two reasons: 1. understanding a staple and classic of the medium and what made it so impactful, and 2. further refining my understanding of story and my own personal preference. That second point is very specific and personal to me, so the only reason I would recommend even dipping a toe into Evangelion is the first point - it's a very important work and anyone involved with creating stories for film and TV absolutely should watch it.

As I went through this rewatch, I considered re-writing a sort of skeleton of a story for Evangelion, so that it answers all of the original unanswered questions using the CI throughout the series. Thought that would be useful for me as a writing exercise, in case I ever want to write, as well as just helping me straighten out my undertanding of the whole thing. But I realised that that too is just more effort than it's worth. Evangelion isn't about a clear, straight story - it's literally about how much it changed from its original conception, it's about Hideaki Anno's depression, it's about the nature of humanity and how we relate to one another. Rewriting the story would be pointless because then all you would have is a timeline. Nothing entertaining at all. (Plus that already exists in various forms.) So I'm not going to try to force any more lessons out of this than it needs; the show is more stardust than substance and that's okay and it's an unquestionable masterpiece from a visual perspective but not a plot/storytelling perspective. So accept that and move on.

And watch the rebuilds.




__________________________________________________________________________

As I read the CI, I tried to lay out the important information in a clear way, just for my own benefit. The end result isn't really that clear but for future reference, here it is: CI Notes

This also has one or two comments from myself.
__________________________________________________________________________

Here, I've just copied and pasted my notes from the first time I completed NGE and EoE (dated 06/07/2016):


What I Think Happened in End of Evangelion
And its implications

So, second impact was instigated by humans – presumably by SEELE – following first impact, where they first discovered Adam and Lilith. They were somehow able to predict how many angels were coming, knowing that the human race was also one of the angels.  They created the Evas from mothers of newborn children and only their children could pilot them and at age 14 for some reason. Rei is also born from Shinji’s mum somehow, but she’s also like the 150th attempt at making the perfect clone of whatever she is. The human instrumentality project was intended to merge all souls into one in order to find the next form of existence for human beings, because they are all too flawed and imperfect. As the host Eva for the third impact, Unit 01 and Shinji were left with deciding the fate of human beings based on Shinji’s will to live and keep the human race going, but he is a little bitch. He just about pulls through in the end, but realises humans will never be perfect and takes them to a new reality, in which everyone is one glob. He then learns that if he has the will to live, he can. He then chooses to live on (possibly to save the rest of humanity). He is left in this lonely pane of existence with his thoughts and he hates Asuka or that he never understood her but he definitely hates himself.

Shinji’s dad also wanted to somehow have Rei do some shit to him that would make him move on to the afterlife differently to everyone else, and I presume this was against the wishes of SEELE and alike, which is why Ritsuko wanted to stop him as well. Also, something to do with Ritsuko’s mum selling her out. Gendo seems to have slept with everybody’s mothers and could quite possibly be everyone’s dad himself. I presume he was tasked with this great responsibility by SEELE. Also, NERV is like his own company that works with SEELE, but they all hate him and want to cut him off or kill him at the first opportunity. T

Invader Zim: Enter the Florpus (2019)

Writer: Jhonen Vasquez
Directors: Hae Young Jung, Young Kyun Park, Jhonen Vasquez
Studio: Nickelodeon Animation Studio, Maven Animation Studio

Watched on: 12/12/2020

Review contains ***SPOILERS*** for Invader Zim: Enter the Florpus

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
77786


What a pleasant surprise. Went to watch this for some nostalgia and a bit of a laugh but it turned out to be way more fun than I'd anticipated. It's top quality in every department and so well considered throughout. I have no idea why this wasn't more of a hit.


The movie (short film?) starts strong, with a quick recap monologue set over a sick anime-style opening scene. That there is a masterstroke, right off the bat: it gets the viewer interested, explains the basic premise of the show but also makes it clear that this is years later, so distances this particular story from the main series. No need for you to go back and watch 27 episodes of Invader Zim - you're already in and it looks fantastic. (The sequence was also animated by Spencer Wan!)

The animation is very bloody good. Every pose, motion and expression has clearly had thought put into it. It's flash animation but from what I could tell, they didn't just have 1 rig for each character/face - when they wanted to exaggerate expressions (which was often), they redrew them and really pushed the boundaries, which worked amazingly well, without ever going off-style. Then obviously, there was a nice mini-love-letter to animation towards the end, with all the different animation styles being showcased as the 'alternate realities'. The best of the bunch was the genga/key animations, which still had timing charts and notes on them; really let the animators have their moment.
    Action-y sequences were also great. They used simple but clever methods to make things feel quite dynamic, like the warped, stretched dimensions of the backgrounds. In addition to that, effects animation and the few CGI spaceships etc. all blended well with the style of the film.

Some of those simple tricks to make their flash animation feel really dynamic

Maybe I'm just dumb but the story was actually good enough to keep me really entertained. Stuff fit together, made sense for all the different characters and even caught me out once. That's not to say it was perfect - there were definitely a fair few things that didn't need to be in there - but it was surprisingly good.

The directing was pretty great as well. Stuff only made sense for the characters because we had each of them showcased nice and plainly and they even managed to do it all in funny ways. The genuine lunacy of the show is still there too, which you have to give props for. I laughed a fair few times watching it and as mentioned, everything's really thoughtfully done. Lots of nice little details. All the animation goodness is of course encompassed in the direction as well, so lots of points for that. Side note - with the anime bit and the crazy, strong poses, I did get slight Jojo vibes from this. I wonder if it would be the same for the original.

So yeah, a nice surprise on a boring saturday. Would recommend.

A still from Spencer Wan's wicked opening scene.


Gunbuster (1988)

Director: Hideaki Anno
Studio: Gainax

Finished Watching: 18/11/2020

Review contains ***SPOILERS*** for Gunbuster

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
55565


I wanted to not mention that Gunbuster was Hideako Anno's directorial debut (even though that's basically the only reason I watched it), because things should be judged on their own merit and Anno's name is a pretty heavy one. But I have to admit, it's almost impossible not to mention that fact, since Gunbuster is pretty much exactly what you would expect from the mind behind Evangelion. It's even got a lot of very similar elements to NGE, the main similarity being you'll have a lot of questions as a viewer and receive next to no answers.

The plot is okay, maybe on the low end of 5 outta 10. There's no real explanation of why Noriko is the chosen one (other than her dad being a space hero), which is made worse by the fact Coach literally chooses her but never explains his decision. No explanation of why Gunbuster is so good either. The main storyline is that some monsters want to destroy the earth so they can survive and breed; although the show does flirt with the suggestion that that's understandable and the humans are the real threat, they barely scratch the surface and it just turns into an 'us vs. them' with no real substance. The enemies literally do not communicate in any way, so it's pretty brainless. I did like that the cost of missions was the passage of time on Earth - that felt very real. Everything else was very predictable though. There's also quite a lot of pointless side stuff - e.g., Smith was basically a convoluted plot device to make Noriko suddenly get serious and Jung could have just not existed and we'd have the same story.

This stuff kinda ties in with the storytelling - there aren't many plot hooks, so there isn't much 'storytelling' in that sense. Screen direction is good though - you see what you need to and they weren't afraid of a scientific/military map to orientate you. The ridiculous fanservice is enough to actually decrease your enjoyment of it, though.

The animation is a little bit plain. Frozen jaws, sliding cels and all that. The fight scenes are a bit of a mix, because the Gunbuster suit itself moves really well but the majority of the battles are just long-range gunfire, which is a bit naff (despite the effects animation being pretty good). Machinery on board the spaceships was animated well and I'm almost completely convinced they didn't use any kind of modelling for it (not sure what was available in 1988 tbf). They also did this outline blur thing at high-impact moments, which just looked a bit dead to me. I'll give it a 6 overall, just because the artwork was really nice (on the aliens especially).

Characters were pretty meh. They weren't complex as much as they were just inconsistent with themselves. Coach is the clearest example of an anime staple taken straight off the shelf. In contrast, Kimiko was someone who felt very real. Wouldn't get a poster with any of the characters on it though.

A kinda interesting watch but would only recommend if you're an Evangelion obsessive.

Cybersix (1999)

Creator(s):  Chu Takara, Carlos Meglia, Carlos Trillo
Director(s): Hiroyuki Aoyama, Toshihiko Masuda, Atsuko Tanaka, Nobuo Tomizawa, Kazuhide Tomonaga, Keiko Oyamada, Kenji Kodama, Keiichiro Furuya
Studio: Tokyo Movie Shinsha, Network of Animation

Finished first watch: 28/10/2020


Review contains ***SPOILERS*** for Cybersix

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
34353


This show is so bad lol. I can hardly believe I managed to put myself through the entire thing, let alone the amount of positive things I've seen/read about it online.

Don't be fooled by the cool, mysterious aesthetic.

Cybersix was a very successful comic in the late 90s and this series is based on that. But when it was adapted for TV, they changed the target audience from adults to children. This meant getting rid of all the serious and supposedly 'dark' themes of the comic. That alone should be enough reason for people not to watch it - it basically becomes inappropriate for both sets of viewers. That can definitely be felt when watching; there's no consistency in terms of the tone. Certain parts genuinely feel like somone put the wrong sound effects or music on the mixer and you're just left totally baffed. The music is honestly awful too - it's not just inappropriate but often sounds atonal or out-of-key (in a bad way). This is a pretty mean thing to say but the show could potentially be better if watched on mute. Sound design is bad enough for me to even think about sound design for the first time on this blog and the script and voice acting are so stale it's unbearable.

On the script, there's so much telling (i.e. not showing) that it actually feels stupid. Everyone explains everything they're thinking even when it's ridiculously obvious but there's almost no effort made to convey that information through what's on screen. Even the few times the directors did find good ways of showing things visually (including having things literally written out on screen), the characters explained everything they were thinking anyway - just in case. It's exhausting.

Storytelling overall is also pretty poor. First off, there's next to no story to tell; you have no idea why anyone is doing anything nor what their motivation is. The events across the 13 episodes also all seem to happen to the same 3 people in the city, who all happen to be very close to our protagonist (fair enough for a kids' show). Also lots of things seemed to just happen completely randomly with no significance later on. For example, they showed the emotional backstory of how Data 7 was created and his past friendship with Cyber 6 - but then through the rest of the series, Data 7 is literally just a normal panther. They don't even call him 29. He could have literally appeared from thin air and the series would be completely unaffected. Maybe that all comes into play in the comics but man, so much pointless stuff happens in the cartoon.

As said above, characters do things for no apparent reason and that makes it difficult to be even slightly invested in them. They also all seem to talk in one tone of voice each throughout, as well as learning nothing and changing nothing about themselves. And to top it all off, there is a completely unnecessary and totally baseless romance involving the main character (of course there is, she's female).

Animation isn't actually too bad. There are lots of genuine, good quality sequences of things like smoke, explosions, monsters and machines. But all the characters are quite poorly done in my opinin (which is mental when you see that this was animated by TMS(!)). They use a low frame rate, which isn't bad in itself, but they don't utilise it well, in my opinion. It feels like a lot of breakdowns and even in-betweens are missing from most passages. It's at its worst whenever Jose does his little soldier march. I appreciate that the show tried to create its own art style too but it didn't really work for me. The way they drew body hair was just ridiculous and designs genuinely did not fit their purpose - there was nothing endearing about Lucas and nothing sinister about Von Richter. Some of the action was decent but nowhere near good enough for this show to be worth rewatching.

In short, ignore people talking about how good Cybersix is. It was definitely progressive for its time (portraying a cross-dressing main character in the 1990s cannot be understated - that's a big win) but that says nothing of the quality of the cartoon. Equally, I imagine the comic was as successful as it was for a reason but none of that shines through to the TV series. So maybe go read the comic but do not watch this series.

Æon Flux (1991)

Creator/Director: Peter Chung
Studio: Colossal Pictures, MTV Animation

Completed on 13/08/20


***SPOILERS***
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
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This show is a trip and a half. You can easily get lost or confused watching it but it's so intriguing and so cool that it's definitely worth it. It also came at a strange time for the genre and formed a great foundation for what animation aimed at adults should have been for decades to come. All of that makes it bitterly disappointing that there is so little else out there like it.

The production and history of Æon Flux is slightly strange. It was initially a set of 2-5 minute shorts across 2 seasons of an experimental animated clip show by MTV, called Liquid Television (which also birthed Beavis and Butthead). It then went on to get a 'third' season of its own, with 10 full-length (22 minutes) episodes. To me, it's still unclear whether all these episodes are connected - there are some that are definitely standalone but once or twice, there are references to older characters and events. This is probably the show's greatest enabler and constraint (because it isn't really a strength/weakness in itself).

The creators took full advantage of the license this gave them; episodes aren't just independent of each other but sometimes feel like they've each got a series worth of context behind them... but they don't. The world- and character-building needed for some of the impactful moment is glossed over and the show gets to take the glory without putting in the graft. It's a bit of a cheat but they did it and it works - fair play. There is a Star-Wars-style prologue before each episode, which does a great job of introducing the plot but the characters with these seemingly deep, elaborate backstories just get dropped in at random. It doesn't detract too much from how enjoyable the show is but it is strange. That said, the creators made the absolute most of the liberties they took. Each episode can hook you in and completely captivate you. This is possibly the least quantifiable statement I'll ever use in one of these blogs but: so many moments in this series make you feel something. Through the combination of the design and colour work, the trippy, spaced-out music, the sharp dialogue and the straight-up mad, imaginative nature of the storylines, you get moments that really do give you feelings of wonder, disgust, intrigue, contempt, amazement and so much more. That's hard to do and Chung and co. did it really well. The team behind the show was clearly very clever and there's no question they were well ahead of their time.

The stories themselves are good but don't do anything amazing. Some are pretty simple with a twist or two but others definitely try to do too much. They all present interesting and always-relevent themes though; totalitarianism, autonomy, identity, rebellion, class, technology, nature etc. I enjoyed the show's very progressive attitudes towards sex and relationships but it definitely went overboard with completely unnecessary sexual moments. The characters within the stories are also seemingly complicated but the disjointed nature of the stories means you don't get any depth of understanding of any of them. So similar to the storylines, it's a sort of faux complication that they have. They're mostly very interesting still and the love-hate relationship between the two main characters is pretty cool too.

Lastly, the art and animation are what really cements the show's identity (and why I imagine it just didn't work as a live action film). Everything is stylised almost to the maximum amount possible; long, slinky characters with exaggerated muscles, proportions, bellies and whatever else the artists wanted to use to make you feel that little bit uneasy while watching. They adopted a similarly exaggerated animation style, which adds to the feeling of the show but also feels like a shortcut to me. They make the most out of key poses and are clearly light on the in-betweens. It's a little bit jittery, like everything else in the show, so it definitely works. My very personal preference would have been to still go for smooth animation with the unique art style but that just wouldn't have been Aeon Flux.

Overall, the show is weird and confusing but cool and interesting. Everything about it is unusual but it works in perfect harmony. For people who think that adult animation should be more than Bojack Horseman and South Park, this definitely offers a glimmer of hope and a reminder of what we could have had.



Mobile Suit Gundam: Iron-Blooded Orphans (2015)

Director: Tatsuyuki Nagai
Writer: Mari Okada
Studio: Sunrise Inc.

Completed on 25/06/20

***SPOILERS***
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
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MSG: Iron Blooded Orphans (hereafter 'IBO') is comfortably the worst cartoon I've watched since I started writing these reviews. It's not just bland or boring but actively makes decisions which make it a terrible watch. I've tried to keep these reviews relatively short so that I (or anyone else) can get a good idea about a cartoon fairly quickly by reading them. Unfortunately, that just isn't going to cut it here - I'm going to really dive deep into why I think this show is so awful.



Redeeming Qualities
It would be completely unfair to say this show has no positive elements. They don't make up for all its flaws but they're definitely there and worth mentioning.

Top of the list has to be some of the really important overall themes and messages of the series. Especialy given its position in the 'shounen' genre, where main characters are often teenage boys thrust into violence and conflict, the series really makes you consider the reality behind these sorts of situations. The use of child labour, child soldiers, trafficking and abuse all for the benefit of corrupt adults etc. The use of a term like 'Human Debris' and the ways these people don't even consider themselves human nor deserving of having a family is really something to be commended for reflecting the reaity of the situations we often see portrayed on screen. I have no actual experience of this myself obviously, so may be ill-informed but I'm sure people who do would appreciate this.

Overall, I would have to call the quality and 'finish' of the cartoon a positive as well. That is, there are lots of areas where the fine polishing applied in production is very clear. You can see it in things like the sharpness of the images, the incredible, vibrant background art and similarly in the art of the mobile suits in some shots (more on this later). Things like this show that plenty of skill and experience, as well as budget, went into the series, as is to be expected from an absolue giant of the industry like Sunrise.

That same quality runs through the OST. All the openings are sick and it is such a touch that both series 1 and 2 have a change of opening and ending halfway through. The opening sequences themselves even have some pretty nice shots in them.

Some of the romantic relationships in the series were also really well done. Merribit and the Old Man was nice and it was nice to see her treated respectfully by all the boys. I also thought how they handled Yamagi being a young, gay boy in the company and his feelings for Shino really tactfully. Akihiro and Lafter was done well too.

I will also definitely commend their approach to a final episode. Having definitive conclusions on things and dedicating half the episode to showing what everyone ends up dong in the future is far better closure than just ending after the big finale.

A few other good bits: really good voice acting at certain times and for certain characters, really visually pleasing settings and of course giant mech fights will always be cool, even if the studio decides to completely half-arse them. You see where this is going.



Plot (or the Complete Absence of One)
When the show first starts, it takes time to set some things up. There are a few different moving parts and it looks like all of these dominos are about to fall and lead to something big. That doesn't even nearly happen.

You see Kudelia's dad selling her out, then pretty much never hear from nor about him again. The people to whom he sells her out all end up dying within about 5 episodes (series has 50 total). The political situation is more like an undertone than a genuine plotline. The other Gjallarhorn guys get killed and Pot-Bellied Hitler-Moustache guy's plan turns into nothing, since Mikazuki just kills everyone.

The first actual objective that arises in the series is taking Kudelia to Earth. I'd assumed that would take 3 episodes at a stretch and then the fallout of that would set off the next thing (admittedly, making assumptions is not a good way to watch something) but it practically took the entire first series. That would be fair if it were the main focus of the plot but it definitely isn't. There are all of these pointless other escapades with the aim of getting to Earth, when really just getting there is only the start of it. They have so much other stuff do after that.

The escapades themselves aren't just pointless, they are relentlessly repetitive. Tekkadan gets attacked by the same people 3 times in first 5 episodes. What's worse is that somehow, Mikazuki is randomly strong enough to defeat them all by himself (that's pretty much the theme throughout). They literally just win every single fight - it's so boring. I like the fact that the show clearly made an effort to include lots of battles but they're all so inconsequential and meaningless. Not only is it just uninteresting to have a main character that is so disproportionaltely overpowered for no reason at all (other people have the Alaya-Vijnana) but 80% of the fights could be removed and you'd still effectively have the same story.

Continuing the theme of things being repetitive and inconsequential: are any of the events in the series supposed to have any significance later on? Clearest example of a pointless event is Biscuit's death. He has a long conversation with Orga the day before about how they should avoid conflicts and think about their long-term future. Orga actually gets really cut up by his death and starts to rethink his decisions... then literally enters every single conflict that presents itself from there on. He does this until the very end and only changes his tactics when he's completely backed into a corner in the final battle. Even then, he just gets clapped and dies, so there was no point to him changing his approach anyway. Buiscuit doesn't even get mentioned when they make decisions after he dies. That's just one example of the many things in the series that happen for absolutely no reason.

The storyline itself has no idea what it's doing. What was the point of the cold-war thing with Galan Mossa? The conflict with Jasley? Shit, what was the point of Naze even dying? How in the hell could they introduce something as colossal, in world-building terms, as the Mobile Armour and let it have next to no relevance to the story!? That was like a weird Evangelion tangent but they also implied the Gundam frames are conscious too, then just... left it.

In exactly the same way, characters very abruptly fade in and out of significance at random points. Chad and Dante are major players in Tekkadan in series 2 but I'm fairly certain neither one is even named in the first 10 episodes. Aston is literally introduced so that he can be killed. There's a lot of cheap death in this show. Last point on this, we get such surface-level info about the actual driving forces in the show (Nobliss, Barriston, Makanai etc.).

Overall, the story is a complete mess.



Directing
There are so many mind-boggling choices made by the director(s) that I don't even know how this show made it through test screenings.

Again, things become really repetitive. The bloodshot eye used when someone got killed in battle was really powerful the first time we saw it. So why would they then re-use it every single time someone dies after that? It loses all its power. Same goes for the flashacks to "that day" between Orga and Mikazuki, which gets rinsed into indifference, even being used in the openings and endings. We feel nothing when they allude to it in big moments.

The worst example of diminishing impact is Mikazuki's loss of limbs. Him losing the use of his arm gives the battle in Edmonton some kind of significance. It feels important. He then goes on to lose two more limbs in the evidently insignificant Mobile Armour fight. This then has no impact at all. We already know he's willing to lose a limb to win a fight, so what was the point. He certainly doesn't change anything about himself after either event and can also still pilot perfectly. There's no cost to it.

Another mystifying directing decision is the ridiculous names of things in the series. Not only are names like Arianrhod, Gjallarhorn and Alaya-vijnana difficult to remember and pronounce but they aren't very appealing in my opinion. A bit like character design, names should be simple and invoke some kind of feeling. Most viewers will never have heard these words before in their lives. There also are lots of ridiculously long names for stuff, like the Outer Earth Orbit Regulatory Joint Fleet. They get used in conversation all the time and they're never even abbreviated. Surely this just overcomplicates things, especially for viewers reading subtitles.

An entire sub-section of bad directing is the action directing but I'll cover this in the animation section. So I'll just highlight one last example of awful directing below. Just look at that shot. There was dialogue ongoing and the credits started to roll. Instead of placing the slab of text over the big, blank, green space to the left, they plonked it right in the middle, on top of a character's face, in the middle of a reasonably important conversation. I wouldn't say stuff like this is typical of the show but surely a good director would never let this happen.





Animation and Art
This is quite a harsh one because animation is reasonable for a serial anime produced to undoubtedly tight deadlines. We have the usual staples of jaw-only speech, a lot of staying perfectly still, CGI spaceships and the expected array of anime exclamations (like people slightly moving their head to just say "tch" - no one actually does this in real life) but overall it's a decent standard.

Where I do have to be highly critical of the animation however is in all of the Mobile Suit battles. These are surely the focal point of any Gundam series, so it was very disappointing to see that they basically took every shortcut they could in the majority of fights.

Fights have constant rapid cuts, so you're never just watching the action happening. They animate either the movement of a single body part or a slight movement of the whole body, then just glide the frame or the object along. They also slide and shake the camera a lot to give an impression of action but this is a half-hearted attempt to cover up undoubted cop-outs and rushed animation. The result is disorientating, low-impact fights with poorly articulated movement. The actual choreography of the fights is good but the approach and animation just really undersells it. 

Compare the two gifs below. The top one is from Iron-Blooded Orphans and the bottom is from Mobile Suit Gundam Unicorn RE:0096, which aired a year later in 2016. (Comparing IBO to the old school Gundam would be totally unfair.)


Notice all the things mentioned above. Quick cuts, lots of shots of inside the cockpits, avoiding actually animating the full suits as much as possible (although for Gaelio's shooting disc, focusing in is actually a good choice).


Now look at this one. The shot has the two suits in the frame almost the entire time and they take up the whole frame. No cutting away and they're happy to animate whole-body movements, complete with effects and lighting. So much better.

There are a few other issues with battles generally as well. Mobile Suit designs and colours aren't distinct enough (especially early on) to recognise who's who, especially in the quicker-cutting sequences. Also, having the fights take place in space means there are almost no objects/landmarks around to help orientate the viewer. Again, add in the constant quick cuts (and breaking of that imaginary line thing) and it just becomes dizzying. Fights don't feel weighty nor tangible at all.

As mentioned above, there's an over-use of 'gliding' an object across the frame, instead of actually animating movement/flight. There are occasions where they glide a really beautifully done painting of a suit across the screen but like many other things, it's overused. In powerful shots like Barbatos standing victorious over the Graze, it works really well. It's good storytelling. But mid-way through actual fights, especially when it interrupts the usual art-style, it has the opposite effect.

Now just a few words on the art. As mentioned above, the backgrounds and environments are legitly stunning. I love the feeling inside McGillis's waterfront office and on Rustal's lavish ship. You can't really fault it. The character art however is horribly inconsistent. Cartoonists will always use 'symbols' to represent facial features, especially in anime. My personal belief is that the "anime" style is too quick to borrow already-established symbols but worse yet, the symbols themselves are actually bad/not representative. IBO borrows a lot but strangely, only does it selectively. Some faces and some features are actually really well thought out but others are straight off the dusty shelf. Like these two:


Focus on the noses, eyes and ears of the two characters above. The ones on the right quite clearly do a better job of representing actual human facial features, whereas the ones on the left are terrible, generic "anime" versions. The pics below show you the full range of generic (top row) and well-considered (bottom row) faces. Look how stupid the proporions are on Kudelia (top middle). A similar thing can be seen in how they draw different characters' hair too.




Characters
This has pretty much been covered everywhere else but characters are super shallow across the board. Everyone has one motivation, one mood and often even one response to every situation they find themselves in. I will say that I really like the fact that Mikazuki often acts as soon as he gets the chance to; he doesn't stop to listen to people's speeches and let them sneak in an advantage, he just kills them straight up. That's about it, though. Even his character has no goals, motivations and just no depth overall.



Active Mistreatment of Female Characters
Women characters and their significance in stories is quite a common feature on this blog. Usually, the criticism is that women are either absent or silent but as I alluded to in the opening paragraph, IBO actually makes conscious decisions to mistreat its female characters on top of this. Susprisingly, it does pass the Bechdel test but that only goes to highlight the wider point of the test - it's technically very easy to satisfy whilst still writing women terribly.

As mentioned, women are generally insignificant and act as passengers to the story for the most part. Either that or everything they do relies on men. The only woman who's actually a major character by any definition is Kudelia but everything she does is actually driven by Nobliss or Makanai. She has very little ability to do anything for herself. Other women include: Julieta, whose every move is made literally to serve Rustal; Merribit who gets sent to Tekkadan to do their books, then literally does nothing for 5 years; and Atra whose entire identity revolves around care responsibilities and having babies. It was seriously fucked up the way they made the baby thing with Mikazuki a 'solution' for Atra and then even had the older, wiser Kudelia agree with her. That's not flawed, naive characters, that's writers genuinely believing this stuff to be true. One female character who was actually quite good and in some kind of control of her own future was Fumitan but of course, she served Montag and Nobliss and shock horror, she gets killed for dramatic effect. That's all the passive stuff, now for the active examples.

First up: the Turbines. The all-female crew of the Hammerhead. Now the show focuses mainly on a group of boys. That's the story being told. Fine. However I mentioned in the 'Redeeming Qualities' that the show did a good job of showing the realities of these characters' experiences of being trafficked, being forced into labour etc. That's why it's important to notice how bad a job they did of acknowledging the realities of the experiences of the Turbines.
    For starters, all of these woman are Naze's 'harem'. I'm a very big fan of portrayals of relationships other than 2-person monogamies but there's no balance to this. This is the only example of any non-normie relationship and given the history of harems, even within anime (and has to be said, probably hentai too), this is a really degrading base on which to form these characters.
    Worse than this, is when they do expand on it, it turns out Naze 'rescued' all of these women from the exact same trafficking and forced labour that the Tekkadan boys experienced. The big difference though, is that 1) these women were 'saved' instead of deciding their own destiny like the boys did and 2) they're all now completely supposedly in love with Naze as a result. The show offers no exploration of these women's potentially misplaced adoration nor the possibility of dishonest intentions by Naze. Ultimately, the reality of this situation would be that if women are rescued from trafficking and then end up in an unbalanced relationship with their so-called saviour, they're likely being manupulated. The show though chooses to show them being endlessly grateful to him and happy to spend the rest of their lives literally serving him.
    The confirmation of this pretty disgusting situation is when they try to paint Naze as a good guy for offering refuge to the women (seriously, imagine someone running a women's shelter then making all the women their "wives" - that person would be a pimp), he explains his intention was never to garner sexual favours but says something along the lines of "but I took whatever came my way". Yeah, that's horrific. The series would have been ten times better if they replaced Naze with Amida.

Second and most important case: Almiria. What the actual fuck was going on here?? If there is only one element of this show people need to know about, it's this whole situation. Almiria Bauduin is a NINE-YEAR-OLD girl, who is promised in marriage to a grown man in order to strengthen the positions of their respective powerful families. Again, this presents the writers with a great opportunity to show the realities of countless situations like this in the real world and maybe show how damaging this sort of thing can be to these children. But again, they don't do this and in fact show little else except this child falling in love with a grown man and how excited she is to be his wife. No one steps in and offers her guidance, makes sure McGillis acts appropriately with her nor even suggests she doesn't have to go through with it. It's totally cool that she's being used like this, apparently. Just the same as with the Turbines, this is not (in my view) the writers showing how indifferent and complicit people can be to child abuse but that they think this is a genuinely okay thing to happen (or at least okay enough for TV).
    They compound this with Almiria feeling like she isn't a "woman" and is too much of a child to be with McGillis. Great opportunity for someone to remind her to actually enjoy being a child and worry about all the other stuff later but nope, never happens. The only friction that their relationship meets is "people" apparently saying things about it and being disappproving of the age gap. Important to note that no one actually says this in the script. Instead of actually addressing this, the writers just have McGillis manupulate the fuck out of her and continue to pray on her insecurities and make him seem like some white knight.
    The only time we actually see Almiria have any kind of thought or emotion of her own is when McGillis literally kills her brother. Once more, McGillis manipulates her (this time by self-harming). Then, when her dad tells her that she needs to leave Earth, she says that she has to wait for McGillis, because she's his wife no matter what and that she'll face his retribution with him (yes, the retribution for killing her brother). The dad doesn't even say anything back to this. It's absolutely insane.
    Last thing I'll say on this, it was incredibly uncomfortable viewing watching McGillis lift Almiria up from under her arms (as you would only lift a child) and sit her across his lap, with her legs apart. I really mean it when I say the show should have been taken off air after that scene.

I was astonished to discover that the series was in fact written by a woman. It's a shame because I'd love to watch as many amazing women writers, producers, artists, animators etc. as possible and write about how skilled and accomplished they are. Not the case here, sadly. Also goes to show it really can be anyone with this misogyny stuff.



Conclusion
Hopefully no one has to read all this in future but I do intend to save everyone I can from investing the near 25 hours of their lives it would take them to watch this series. I'm genuinely annoyed that I sank that much time into it myself but this review at least shows that I learned something from it (I hope).
 
Please do not watch this show. It is awful.




Other random thoughts:
Shino literally gets himself killed for no reason. He misses his shot with the Deinsleif and then... charges for absolutely no reason, unaccompanied. No one even tries to stop him.
Was McGillis's actual plan to go through all this shit just to get in the sickest robot, then everyone would listen to him? Why did he have to kill Gaelio to do it? It makes no sense at all.
The big reveal of Montag's identity was possibly the most underwhelming moment of any story ever told.