Showing posts with label Disney. Show all posts
Showing posts with label Disney. Show all posts

How I Would Improve 'Elemental' (2023)

I watched Elemental last night (02/08/2024) with no intention of writing a review of it. I decided today though, that I'd make a note of things I think could have improved the film. These are generally small tweaks or reworking what's already in the film. However, I started writing them out and it ended up being longer than most of my reviews. 
Anyway, I hope somebody reads and enjoys:

Ember's reluctance to run the shop is literally introduced more than halfway through the film. Up to that point, it's shown that she actually really wants to run the shop and prides herself on it.
Similarly, we never see her blowing glass artistically. Only ever doing it when it's practical and necessary.

I'd fix both of these by having Ember clearly have a love for creating art from the beginning, even as a baby. (Like it seems so random when they're sat on the beach and she makes a ball with the flower in it). Also "your temper is trying to tell you something" makes no sense in the context of the film.

I'd also make the glassblowing internship more real. It's one of several things they tell but don't show. The guy's mum just mentions it so off hand, like "hey I can get you a job" and that's kinda it.
Maybe Ember's tempered glass fix could have been super beautiful and Gale doesn't just say it's satisfactory but maybe she calls Ember into a big fancy glass building the next day (which we can then be shown is super beautiful and is something she connects with) and be introduced to the glass boss.

There were also lots of very disparate storylines that were either unresolved or underplayed. Definitely had changes in writing or directing, is my guess. But I'd get rid of lots of these.

E.g. The big bow down is meant to be this huge, significant thing that ties them back to their culture but also so is the blue flame. They're serving the same purpose. I'd get rid of one, probably the bow, because the blue flame is much more visual. I'd make it so that the flame shows on someone like an imprint when they are "ready", which is why Ember isn't trusted to run the shop (because her imprint hasn't shown up) but it pops up on her in the glass factory.

Wade's back story is also very weak. Like his dad dying being the reason he "goes from job to job" did absolutely nothing for the story. What we do see is that he's got love and support from his family, which could have easily been flipped to "I get to try lots of different jobs and find what's right for me". Also we only ever see him do 1 job lol. So it has zero impact on the story. Bin it.


I'd also completely cut the Vivisteria subplot. It's a tool they use to let Wade do something nice for Ember but it was super weak. It loosely tied back to the discrimination against fire people but kinda just half arsed both. Let Wade be involved in supporting Ember's art. Also it was pretty visually disappointing, considering the were some great visual moments there were in the film.


I'm generally not a huge fan of romance plots but I think they could have made it a lot more convincing why these two would fall for each other. There's a very weak, off-hand comment about how Wade "connects with people" but this isn't something that's an issue for Ember at all. It's her temper. But they tried to link the two by making her dad say "take a breath, connect" when she loses her temper but this literally does not make any sense. She connects with her parents just fine, connects with the other patrons just fine and only loses her temper when people are being complete dicks to her. So there's no actual link.

The only person she could arguably do a better job connecting with is Clod (I thought she was meaner than she needed to be). Could have been a small little moment, where she keeps his flower but teaches him to be himself, instead of a little knob. But they don't do it.


As for why the two main characters actually do like each other, I think it would have been better if Wade liked Ember for her artistic flair and she liked him for being able to accept his emotions, which is a clear strength of his. (I also didn't love that they chose to portray a man in touch with his emotions as just being a big crybaby). Could have been done in lots of ways but they could easily have set up foil moments where she reacts 1 way to something, then watches as he reacts completely differently.

(Also, the final speech she gives to make him cry was a great opportunity to for her to show how she has learned to connect with him by using her own fucking examples of things that make him cry. Not just repeating the things he said back to him, beat-for-beat).


The biggest issue with the plot overall (not the story) is the source of the leaky pipes. Like this is a massive, structural, life-threatening issue. And it's just like... a broken gate? To me, it seemed like there was meant to be a much bigger and more significant cause, given the tight deadline from the City and the very intentional mention of rust and motor oil (twice). They either needed to make it clear that cause of the issue wasn't a big deal (because at least the leak comes back later on), make the impact of the leaky pipes a lot less devastating or just remove it entirely. Make Wade actually come down as a city inspector. If not, there would have to be a big plot that involved some kind of structure or machinery but that would move too far away from what the film is actually about tbh. (Although there could have been a plot about how Element City is falling apart without the Fire people, since they got banned because it needs everyone living together harmoniously).


Another very persistent issue with the film is its incredibly patronising "tell don't show" approach, as previously mentioned. Idk if this is a reasonable suggestion but I'd just change every instance of characters needlessly saying or explaining something with an at least decent way of showing it. Pixar is usually very good at this.

The most pertinent example is the smoke readings. The mum in general has an embarrassingly insignificant part (could have made her a cooky side character tbh) but the smoke reading is a fairly important plot device. But in the key moment when Wade uses his body to focus Ember's flame, we actually have no idea what the smoke shows. This would have been significantly improved by showing the earlier couple having a somewhat brightly coloured smoke, then Ember and Wade having a super bright combo. What we get instead is very unclear, because the wisps kinda blend together but then from another angle they appear to swirl and never touch. There is no inherent sense of whether this shows a good or a bad match. (This could also easily replace the Vivisteria moment).

Related to this is the Mum being able to smell love. It's a weird plot point but contains two very annoying instances of telling: one when she finds the photo and says "but who is this boy????", like yeah no shit, we know that's what she's wondering; the other when she decides to follow Ember to dinner by sniffing the air and shouting "love!". These would have both been much better if there were a visual representation of the smell of love. We could see a purple (/whatever colour) wisp go by Mum's nose and know immediately what she was smelling.


The biggest overall criticism I have, though, is of the incredibly shallow fake immigrant narratives. It's so surface level that it doesn't do justice to real immigrant stories. Are they supposed to be Hispanic or Chinese? Maybe Indian? Really they're nothing, just a generic, catch-all, foreigner which doesn't represent anyone (for reference, as a child of immigrants, I'd connect better with a real but different culture than I did with a fake placeholder trying to represent mine). And the discrimination ultimately played very little part in the story as well. I personally would have removed the immigrant struggle and replaced it with structural struggle (things burning down etc.) and tied it back in with how people live in harmony together. The line "Element City wasn't built with Fire People in mind" is completely wasted otherwise. What did they change in the city to make it work better by the end? We saw lots of cool adaptations for other elements (like the blimps for the wind people, that was great!). At the end of the film, we should see some great adaptations for fire people. They actually did a great job showing all the really practical uses of fire and they could have built on this. (And taken a page out of ATLA's book - fire doesn't just destroy, it gives us light and life!)


And finally, the romance itself. I didn't mind it too much but I thought that the moment of Ember and Wade realising they could touch each other - hold hands and hug - was much more powerful than their final kiss. So that last scene could have been improved by them maybe realising but not fully confirming that they can touch, then finally fully embracing for the first time after the finale, rather than kissing.


Now if Pixar really wanted to make this a truly great film, I have one last suggestion that is definitely me stepping too far away from what's already there. I think they should have been very bold and actually kept it so that Ember and Wade can't touch. It would have said so much more about the nature of love and companionship if they decided that they loved each other so much that just being near one another was enough. That's what they'd been doing the whole film anyway. They could have easily added a line about how Wade feels warm near Ember and Ember feels cool near Wade. But I get that audiences wouldn't like that.


Also the sports game is just Quidditch.

Encanto (2021)

Directors: Jared Bush, Byron Howard
Writers: Jared Bush, Byron Howard,Charise Castro Smith, Jason Hand, Nancy Kruse, Lin-Manuel Miranda
Studio: Walt Disney Pictures Walt Disney Animation Studios

First watch: 15/01/2022

Review contains ***SPOILERS*** for Encanto

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
76786


Such a great film with so many great messages and magical moments. I had so much fun (and cried a whole lot) watching it and it was visually incredible but it still has areas it could imporove in.

So yeah, visually it was so amazing. Walt Disney animation studios is never going to struggle in this department but like I always seem to notice in these 3D animated features, all the environments felt so alive, with extras and animals who all seemed to have truth in their movements and seemed to live and breathe completely independently of this story taking place. And of course, the magic, the decoration and the scenery in the settings made it feel super vibrant and made the whole film an incredibly pleasant experience. Colour does a lot. Also that super high Disney quality was there, to the point that you could see the baby hairs on Luisa's back when she flexed; those animators must have worked their arses off! One of my favourite bits to get completely lost in was the discovery of Antonio's room; what an absolute dream.

The visual storytelling also adds to the visual impact of the film. They did so many amazing things on screen to get points and feelings across. I really enjoyed moment's like the engagement dinner, where they did the Dwarves Thing: they had Camilo react to the news by shapeshifting into Mirabel then Bruno, then Félix (who has no powers) finds out and spits out his drink, then Pepa finds out and her expression drops as a thundercloud forms above her head. They also used a lot of that Golde Age super imagery for the songs (think 'I Just Can't Wait to Be King', with the cutaways to crazy scenes that are just for show). There was also a lot of visual metaphors, like cracks appearing and cacti amongst flowers.

The message of the film, I think, is probably more important than the story itself (although the story was authentically driven at all points - a big plus!). The message is what shapes the story and as the film progresses, that message becomes more and more obvious. The story does have a very solid foundation for delivering that message but I think some of the details, some of which might fall more under storytelling, could have been changed to improve the impact of that message (suggestions below). They put too much focus on some bits, not enough on others etc. Even another song or two could have helped shape the story and relationships between the characters a bit better. There were also lots of smaller messages in the film, which I think they executed brilliantly.

The best example of these mini-messages is Luisa basing her value as a person on her ability to provide a service to people. This was a really good way of reframing masculinity and a quite common trait in men; that said, it was maybe lost a litte because Luisa is a woman but on balance, Disney made the best decision they could with her character. With that message, the character needs gift of super strength and it would be all too in line with the current state of damaging gender roles to assign that to a man character. So Disney pretty much got the message across as best it could whilst also swimming against the current; I think they nailed it. Also, I'm glad they made Luisa visually very pretty and 'feminine'. That's another reason I think they nailed the decision of making her a woman, because they also showed that women can be feminine and also be buff. It was great. Other messages like not overextending yourself, understanding each other and not having to fit anyone else's mould were great too.

Characters were cool. I would have loved to have seen more of Luisa and Isabela but their whole character stories were great. More emphasis on their journies would have driven home the respective messages better, because it seemed as though they were of eqal importance to the cousins when story-wise, they weren't. Abuela is a little bit off-the-shelf and I regret to say that Mirabel wasn't exactly groundbreaking. But they all did their part and were relatable in the moments they needed to be. Antonio was a little King! I absolutely fucking loved him and he of course had the coolest gift. His little outfit on his gift day was also adorable. Character design, however, is top drawer. Everyone looks exactly like what their character embodies. Just looking at their character sheets would tell you everything you need to know about them. I think this can be seen the most clearly with hair textures. I don't know how the hell they did it but Isabela's hair literally looked like it was fresh out of a fancy salon, Mirabel's was a little messy and although I'd maybe withold the design=character comment with regards to Félix and his kids, they did a fantastic jobs with the afro hair textures! Also, well done to them for placing Félix into that family to give the film some solid afro latino representation. I'm not an expert on that but I was glad to see it.

Regarding the animation, there isn't much to say. It's Disney, it's the gold standard. Of course it was expressive, weighty and perfectly stylised.

Highly recommend this film to anyone at all but especially people looking for a family film to please a crowd with mixed ages.


Now, things they could have added to make the film even better: -More moments between the sisters before they sing their songs. Their songs are where we only first get to meet them properly in my opinion, but their songs are where they start to develop. Essentially they get development with not enough exposition. Of course we get told about them and shown them using their gifts briefly but that's more just an idea of them, rather than actually who they are. Maybe a song between the 3 sistsers, maybe even some backstory about how close they used to be! That would also clarify that the 3 of them are the drivers of the story. It felt completely random when Bruno's new vision was for Mirabel and Isabela to hug. Because Isabela was just not in the story. -Spending a just a tiny bit longer (literally like 45 seconds) emphasising how the sisters use their gifts now and that the true gifts are each other and themselves. They did do this but it was only about 5 seconds each, which just wasn't enough for me. I wouldn't even have minded if they did a bit of telling here.
-Similarly, we could have had Abuela really clearly showing (or telling) that the real gift is each other. She could have literally put the candle out herself to show it (and there could have been some kind of plot device, like a candle snuffer that we saw but didn't know the purpose of). -They could also have had the Casita and the Candle be gone forever to really drive home the message. As I always say, if outcomes can just be undone, then all the actions that led to them become inconsequential. But it's a family movie, so it's for kids too - I get why they didn't do that. -GIVE MIRABEL A ROOM!! So Brutal we didn't even see that lol. She doesn't get a 'gift', which was really good of them to stick to, but she so could have been given a door. Is she just going to spend the rest of her life in the nursery watching a revolving door of toddlers go by?
-That said, I'd have liked to see what Mirabel's life looks like after the movie. Luisa and Isabela have this renewed outlook on life and now provide for people without compromising on themselves, but what does Mirabel do? Does she just pure chill out?
-Some of the gender roles could have been improved. Like if Mirabel's mum were her dad instead, it would have been nice to see a man who heals people with food and a lovely wife who's super sweet.
-Lastly, the whole way through the film, I though Mirabel's parents didn't back her enough. To the point it felt unsettling. In the context of the film, it really would have made sense for her parents to back her up and believe her and believe in her constantly. Felt wrong to watch and also in my opinion, would have sent Mirabel over the edge actually.

Sleeping Beauty (1959)

Writer: Erdman Penner (based on the original tale by Giambattista Basile)
Director: Clyde Geronimi, Eric Larson, Wolfgang Reitherman, Les Clark
Studio: Walt Disney Productions

Watched on: 26/12/2020

Review contains ***SPOILERS*** for Sleeping Beauty

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
44674


A classic "glad I've seen it" but the film was pretty bad overall. Obviously a lot of leeway has to be given for the fact the film is 61 years old at this point. So it would be pointless to go into detail about how poor the film does in terms of women's agency, stereotypes and consent but obviously that does form part of my very subjective low score. I will say that this film really highlights (what I think is) the point of the Bechdel Test though, as the 3 fairies are a big focus of the story and talk lots to each other, passing the test, but then for example, Aurora's mum - the literal queen - appears on screen but doesn't actually say a word throughout the entire film.

The story's pretty poor. As funny as the idea of a witch cursing a baby to death because she wasn't invited to a party is, the actual plot had little substance and basically drove itself. Things happened exactly as they were supposed to and there were literally zero complications - the only potential issue was Aurora and Philip falling in love with the 'peasant' version of each other, so a non-issue. Felt a bit like a panto.

The characters were pretty boring in general. As suggested above though, Maleficent is brilliant. I'd honestly put her in the top tier of Disney villains, because on top of her flair for the dramatic, she actually has a plan in place to realise her very clear ambition (literally killing Aurora lol). There could have been far better depth to all the characters though, Maleficent included.

Animation was nice but not amazing (but obviously we're talking manually painted cels, so fair play), although it was cool too see huge names like Kahl, Thomas and Johnston in the credits. I did actually notice the odd error here or there but overall it was smooth, expressive and a good balance between realistic and exaggerated. A lot of stuff in it was also cute and charming, which ties into the directing as well. I think they managed to have some pretty good storytelling mechanics in there actually, like the spells coming out of the chimney and the little smirk on the raven's face as it overhears the conversation.

So yeah, overall poor film that's terrible to women but has a cool villain (who even turns into a dragon). Undeniably a classic but definitely not timeless.

The Black Cauldron (1985)

Director(s): Ted Berman, Richard Rich
Studio: Walt Disney Pictures, Walt Disney Feature Animation, Silver Screen Partners II

Watched: 31/10/2020


Review contains ***SPOILERS*** for The Black Cauldron

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
33472


Disappointing. Would never have imagined such brilliant animation would make such a boring film. Pretty much a story and storytelling disasterclass.

The animation is really nice and in that classic Disney style but it falls just short in some areas. For example, the character animation is really expressive but movements are in little jumps, rather than being completely fluid. The mouthing of speech seems to miss out a few syllables here and there, which makes it look a bit sloppy. A fair few of the animations feel a bit weightless too. That said though, it is still very well done throughout and definitely makes the film look appealing at least. One sequence that really stands out for being good is Hen Wen being captured by the dragons, especially where they used the dragons' shadows to build up the anticipation. The art design is a bit bland. Like the character designs are so bog standard that I don't even think an allowance can be made for the time the film was made. Shit was already tired back then. But the art itself is quite nice.


Anyway, here's a very poorly structured stream of thoughts on why the story and characters are so bad:

Taran's only want in life is to be a warrior. Fair enough in itself but we have absolutely no idea why. He just says it. Yeah there's the cute little fake swordfight thing at the start but that only half ties us into the already weak character motivation. Basically, they tell us but don't show us. Then in the castle, he finds a magic sword (through no action of his own) that kills all the bad guys for him. So he has no actual development - he's no closer to being a warrior than in minute 1 - but even worse, he starts being a cocky little prick about it. There's just no reason you, as the viewer, would be behind him.

Also, when he's in a situation, he stands around saying "no", "don't", "come back" and stupid shit like that instead of just getting stuck in and trying to help. That gets really annoying really quickly and is made worse by the voice actor, I think. It's honestly so bad that it makes the previously mentioned scene with Hen Wen almost unwatchable, despite how good it looks. His little winge at Gurgi is also unbearable.

The only character with anything likeable about them is Princess Eilonwy, who's actually proactively trying to escape from the castle. No idea why nor how she got there in the first place but at least she's influencing her own destiny (despite her magic little light ball thing doing a fair amount for her). But then of course she has a completely baseless romance with Taran. So that's 0/2 on characters.

There isn't really much wrong with Fflewddur Fflam but you could basically remove him from the entire film and the story would be exactly the same. So clearly a poor character and just highlights how weak the story is. I will give credit for his snapping strings being quite a cool quirk and the decent banter between him and one of the witches.

Speaking of the witches, what was the point of them? They were a terrible 'challenge' for the main characters to overcome to get the cauldron. Every rule they set out ends up not sticking, so they could literally have been replaced with something like a small hill that needed to be climbed. They con Taran and co. out of the magic sword but then Taran gets it back at the end. Then the very fundamental story device they add is that someone will have to give their life to destroy the cauldron... but then at the end, Gurgi just comes back to life anyway. It also does not make any sense why the witches would want the sword or the cauldron. They're another one that seems to just be there for decoration.

The fairies are rubbish and literally magic the main characters to where they need to be. For free. They didn't even ask them a riddle - just did it. So again, what was the point of them?

Gurgi was possibly the worst comic relief/cutesy character I've ever watched. His voice was creepy more than anything, so I never found him cute. His design was cool but the very prominent moustache made him look too adult-like, which just did not sit right with the rest of his design. Made him confusing and a bit uncanny. Also, he has no affiliation to anyone, so doesn't put himself in danger, which I quite liked. But then he sacrifices himself to destroy the cauldron for no apparent reason. At that point, he'd escaped capture and could easily have just carried on with his life. We didn't see any moment of resolution or rising to the challenge; he literally just popped up and was like "yeah, sorry about that" then hopped in the pot. Made no sense.

So that's like the main story point solved by a side character who doesn't even develop into the role but even worse, the big bad Horned King literally just dies. It's not said in the script anywhere that committing in the cauldron would cause someone who rose people from the dead using it to die. So Taran and them didn't even have to fight the Horned King in any way. Everything really does just seem to happen at random, with no link between anything.

Also, earlier on, they have the Cauldron and knew exactly how to destroy it but just sit around and don't for some reason. They aren't even deliberating about the fact someone would have to die; any one of them could have just popped themselves in it and wrapped ths whole thing up. Really dumb.

So yeah, basically a rubbish story with really unlikeable characters. Wasn't even spooky. Would not recommend this film to anyone, honestly.

The Little Mermaid (1989)

Directors: Ron Clements & John Musker
Studio: Walt Disney Pictures, Walt Disney Feature Animation

Watched on 13/06/20

***SPOILERS***
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
55566



This film is considered a classic. I can appreciate that but I would argue that it shouldn't be. It feels a lot more like a stepping stone to me - Disney and its directors were still tweaking the formula with The Little Mermaid and only got it right a few films after.

The place where this is most obvious is with the story and the storytelling. The premise of the whole thing is that Ariel wants to be part of the human world. That's fine and the story plays out as such (nothing wrong there) but really, it isn't clear enough why she wants to be part of it. Literally because she finds shiny things on the ocean floor? The other side of this is that she has a really great home life and is even the star of the show in Sebastian's concerts - why wouldn't she want to be part of her own world? Compare this to Beauty and the Beast, where everybody in the town very vocally communicates how much they dislike Belle. She has a very clear driver for why should wants to seek something new. (Also Beauty and the Beast was about Belle's intelligence, not outward appearance, yet the Little Mermaid literally removes Ariel's voice a to try and make her 'win' a man with her looks. Yuck.). Another thing that wasn't really driven home enough was why King Triton is so against mixing with the humans. Having something like an opening sequence where the audience actually sees a tragedy occur while a young Triton watches on would not only make the divide between the two species more clear, it would also make the audience understand Triton's perspective a lot more. Last point on this, they should really have focused a lot more on Ariel's voice; it being the reason she's the star of the show, it being what makes Eric so fascinated with her and it truly being something special to and about her. When Ursula asks for it as part of the deal, it doesn't really hold much weight.

Another thing that definitely was a learning experience was the music (and its use). You can hear that the composition is great but the songs aren't as powerful as they are in films like Mulan. Also, they don't always add a lot to the story. For example, 'Under the Sea' is a bop, straight up, but if you were to give a synopsis of the story, you probably wouldn't even mention Sebastian trying to convince Ariel how good the sea is. Also it sounds like it laid the foundation for some of the songs in the Lion King. Similarly, the very French chef's song was obviously later adapted into 'Be Our Guest'. See? Stepping stone.

We see the same thing with the characters. As mentioned, Triton is just a straight up abusive and unlikeable parent. They got it really wrong with him so that they could make Mufasa the incredible parent character he is. Conversely, Ursula is pretty damn brilliant. They did really well with her and from what I can tell, carried all of her appealing qualities as a villain and poured them into Scar. She would have been even better though if we'd understood more about her plot and why she wants what she wants. Her song was also great. Character design was actually really good across the board. Colours were all bold and distinct and you could really infer a lot about the characters just off how they looked. Although I found Ariel a bit hard to connect with, her design is unquestionably iconic. Her introduction to the film with that bright red hair shows exactly why. Character design is probably one thing they didn't have to fine tune too much.

Lastly, art and animation. Having seen so many first passes and pencil tests for this film, I was really expecting a Glen Keane masterclass from the first second 'til the last. That really wasn't the case though. The animation itself is definitely great but there are as many seemingly low effort parts as there are parts that really amaze you. I'm also starting to realise that I really dislike animation without shading; there's lots of it in this film. Worst of all though, I would even blaspheme and say there were some parts where they seemed to break character models/show inconsistent volumes. I also found the art style really weird. Could just be a personal thing but I found the colours in the early underwater scenes really gloomy and depressing and even disliked some of the background art. Similarly, the art styles of the characters were a bit strange. In particular, Triton looked a bit like something out of Ralph Bakshi's bizarre LotR film. Again, I appreciate that absolute masters of the craft animated this film but I don't think they'd call this their masterpiece.

Like with a lot of these reviews, I'm really glad I've seen the film now but have to say it wasn't that amazing. 'Kiss the Girl' is pretty problematic too.

Treasure Planet (2002)

Directors: Ron Clements & John Musker
Studio: Walt Disney Pictures, Walt Disney Feature Animation

Watched on 09/05/20

Review contains ***SPOILERS*** for Treasure Planet
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
65567



So much potential but completely misused. It would be difficult not to recommend this film, because it does (almost by default) still have all the warm, fuzzy goodness you'd expect from a Disney feature film. However, it gets so completely lost between the various identities it tries to have that it ends up being none all at once. It's a mess. The prevailing feeling you get is that it wasn't necessarily ahead of its time; it just caught Disney at a bad time.

The most obvious example of this is in its art and animation. I have to say right off the bat, where traditional animation was used, it was absolutely amazing. The character animators must have had so much fun working on this film, especially with the hundreds of varied character body types and unique ways of moving. If they had a) completely commited to this style and b) applied it everywhere, the film would have looked incredible. But they didn't. I say they didn't commit because the animation seems half-baked in terms of finishing and more importantly shadow and lighting. Characters and objects cast shadows but don't create any shading on their own faces, bodies and clothes. Line weight is inconsistent and characters overall just appear a bit flat (similar to Atlantis). This would be okay but they compound it by adding strange, gradiented ambient light to characters as a whole. Not to shaded areas, but to the characters' entire bodies. It looks bad.


Have a look at this. Where is the light supposed to be coming from? Why does it affect all 3 characters in shot in completely different ways? Also the colour and line weight on Jim and and Jim's Mum's outlines respectively genuinely make them so disparate that this looks like an edit of two characters from different films.

I believe the reason this was done was to try to create some kind of harmony between the character animation and the film's unquestionable weakest point - the 3D animation. Granted, the film was made in 2002, so probably early doors for CGI but the assets in Treasure Planet look raw, untextured and uncanny. They sometimes even get fused with paintings but I think this makes things worse. Maybe the effects looked great at the time and I imagine they're quite important in terms of development for the industry but they haven't aged well. Even worse, they look absolutely horrendous when mixed wth the 2D images. The best example is the scene with those weird as fuck space whales. There's also some level of modelling and rotoscoping that takes place with Silver's arm and BEN's body that comes out a little but clunky.


Seriously wtf it that???

Even Jim's hands on the ship don't look quite right.

The storytelling is another place where you can see this film getting its wires crossed. It comes just after the Disney 'Golden Age' and was likely part of the transition period into modern Disney. However it still has remnants of the old Disney methods. Those guys talk about how much inspiration they took from broadway/musicals - this film was crying out for songs, particularly an 'I want' song for Jim. Instead, we got montages set to strange rock/punk music instead, similar to Tarzan and Phil Collins. And going back to Jim's 'I want' song, not only do we not connect with him emotionally, we actually have no idea what he wants. The idea of him needing a father is lightly drizzled in in the beginning but only really introduced after he and Silver start to form a relationship. Similarly, we get very little information on who Silver is and what he wants. This makes the conclusion of the film pretty unsatisfying. Did Jim yearn for... a place in the military? A dad? Did Silver want to find a son? A family? Also certain things just didn't really work, e.g. not showing how Delbert and Jim get the crew together means there isn't really any setup for later plot points. We're just told Captain Amelia isn't happy about it.

Speaking of the plot, it was kinda weak. It did lack an underlying character story as mentioned above but also just didn't have many moving parts to it. There were also some things that were either very weak or completely pointless. For example, what was the point of having the map be left on the ship? The only thing that happens when Jim and BEN go back to get it is they kill the Spider Guy but that wasn't very significant and could easily have happened anywhere else. Also towards the end, the crew could easily have jumped Jim or even just shot him dead after he opened the map - there was absolutely no reason for the 3 captives to go with. Some things however did work. I really liked that Silver didn't make a complete face turn. He stays bad, which makes perfect sense, and Jim makes his peace with it. Great. Also, the main character doesn't have any romance storyline at all which is nice. The film's one romantic storyline is in fact done very well. No questionable power dynamics nor stereotypes. In fact, that was ahead of its time.

Lastly, characters. Glad to say that's one of the positives of the film. Silver is a great, believable anti-villain (if that's a word), BEN is an excellent example of how good it can be to introduce a character late on in a story and Morph is a little legend. Captain Amelia is also pretty much as good a female character as you could ask for given the time and target audience. Admittedly though,there are only 3 female characters in the whole thing, which ain't great. Character design is unbelievably good. Jim's design is undeniably cool and one of the few things in the film that did age well and as mentioned earlier, the dozens of different species were all designed so well. The crew for example are all designed thoughtfully and carefully, each fitting their purpose perfectly (Spider guy is creepy/scary, Flatula guy is funny/disgusting). Development is pretty good too. Sadly though, one last case of identity crisis is Silver's accent. It's part Scottish, part Irish, part Yorkshire. Sounds bad.

So yeah, I'm glad I've seen Treasure Planet now. Would maybe recommend it but probably not a must-watch. 6/10.