Showing posts with label CartoonNetwork. Show all posts
Showing posts with label CartoonNetwork. Show all posts

Samurai Jack (Season 5) (2017)

Writer/Director: Genndy Tartakovsky
Studio: Cartoon Network Studios

Completed viewing on 21/04/20

***SPOILERS***
OVERALL
NB: These are not weighted equally (if at all)
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The darker tone and adult focus of this final series gave it lots of promise, on which it mostly came good. It was also nice that they tried to target the same viewers who originally watched the show on CN as kids (without milking the nostalgia value completely dry). Lots of good, interesting storytelling and excellent animation but for every good moment it had, the series almost always had a disappointing low point to match it. It's a show that really knows its identity and plays to its strengths but is ultimately let down by a poorly balanced story.

The name of the game is quite clear for Genndy Tartakovsky: slow tempo, high tension. He's clearly very good at it. Through the whole show, there are these long, intense passages without dialogue, often focusing on peripheral, even menial mini-tasks. They achieve their objective perfectly without feeling like they're slowing things down. There are plenty of other great storytelling mechanisms, like the wolf and the incredibly deliberate widescreens and split screens. Tartakovsky's comedy is also probably underrated. I would maybe say there was one too many spirits/hallucinations. They already made their point. Also the script wasn't amazing.

The animation is straight up impressive. The style is very Tartakovsky and distinctly Samurai Jack. It has an almost South Park-like paper cut-out style. Despite this, they do an amazing job of creating very dynamic feeling shots, solid objects and really vibrant environments (the belly of the beast episode was gorgeous).


That's probably as dynamic a shot as you're ever likely to see with no object lighting/shading















On top of that, action scenes are sick (Jack vs. re-fried Ashi was too lit). There is a tasteful use of 'implied action' but there's plenty of straight up throwing hands. More importantly, this doesn't get lost in quick camera angle changes and poor timing (i.e. there are plenty of inbetweens). It's just good, direct directing - no hiding behind nothing. Given the style, the animaion punches well above its weight.

Sadly, the big let down was the story and balance is the thing they got wrong I think. For example, Old Man Jack was excellent but all the interesting things about him were cancelled out. He'd lost his sword and was haunted by this deathly samurai spirit. Great. But he gets the sword back and he defeats the spirit (while swordless) with a single slash. I did quite like the explanation of how he lost and re-found the sword but it would have been cooler to see who Jack becomes without it. How does he defeat Aku then? And the spirit was cool as fuck, we could definitely have had some explanation around that and this pact that it's implied Jack has entered into. Sticking with the old vs. new balance, Ashi was a great addition, so too were the Daughters of Aku. However Ashi basically ends up the hero. This is supposed to be the conclusion of Jack's epic journey. He should be the one to decide it, not someone who only joined in the last leg. Also they didn't actually defeat Aku, which is just classic disappointing story for me. Lastly, the balance between exploration/development and story was way off and it just made for poor pacing. How can they defeat Aku, go back to the past, meet everyone, plan a wedding, have Ashi die, then have the final scene all in the last 6 minutes? The final scene would have been far more powerful if Ashi had died during the final fight and maybe even an episode before the end.

Lastly, Characters. They're pretty good. Jack and Ashi are sweet, both have solid, sensible journeys through the series. The rest are colourful enough to keep things entertaining but nothing amazing. Scaramouche was mad fun. His, like pretty much all character designs in the series was really really great. Re-evil Ashi's design was brilliant too. They also did a really good job of making Aku actually feel powerful like a big bad should (hence the disappointment of not actually beating that version of him). End of the day, it's a small, simple cast that serves its purpose. Last thing, what the fuck was the need for the Scotsman to be so overtly sexist and do so completely unprovoked? That wasn't great.

So the show has plenty of value beyond the nostalgia but doesn't give the closure it should. Really paid its respect to the original series (even spent an entire episode literally validating it, which was a nice touch) but didn't conclude it correctly in my opinion. Maybe I would have enjoyed the last episode a bit more if I'd never seen Avengers Endgame as well*.

Over the Garden Wall (2014)

Creator: Patrick McHale
Studio: Digital eMation

Completed viewing on 08/02/20

***SPOILERS***
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
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Over the Garden Wall is comfortably the best bang-per-buck series I've ever watched.
10 episodes, 10 minutes each and tells a complete, well-thought-out, fully explained story with very interesting characters.

Similar to Evangelion, the main character is a total coward. Where OTGW goes beyond Evangelion is in the nature of its character's cowardice. Where it's Shinji's fear, depression and lack of action throughout Evangelion that ultimately lead to people being put in danger, in this story, Wirt actually actively pushes other characters (especially those he should be protecting) towards danger in order to protect himself, often blaming them for his own failures.
Greg is a brilliant example of how childish innocence can breed a combination of high self belief and obliviousness (which ultimately lead to acts of what others would call courage). This may have made him a bit of an easy character to write but with the story ultimately being about growing up, the juxtaposition of these him and Wirt highlights all the insecurities and hang-ups that come with growing up and all the ways they can affect you.

One criticism I do have is the ultimate unimportance of Beatrice. She's an important character and plot device in the first half, however ends up being very unimportant and her story very very poorly explored or explained. The fact that Wirt gives her the golden scissors also means that she isn't even the hero of her own story. Also has to be said, she's the only female main character, so it makes all the above doubly disappointing.

Pacing of the story was great. There were one or two "filler" episodes but honestly, these helped to pace and develop the story. I also thought placing the entire backstory into episode 9 really was a masterstroke. This could easily have been sprinkled in throught the series but that would have left very little curiosity running throughout. It just felt like the most effective and impactful way to introduce the backstory, and more importantly only introduce it when it was absolutely and totally necessary. This meant that Wirt and Greg waking up back home also felt very familiar and their adventures in the unknown were (literally) more of a distant memory.

I could also describe Episode 10 as a mastercless in plot-writing. The reasoning behind almost the entire show was explained in about 3 minutes. Just like that, all loose ends (other than Beatrice's) were tied up. Also, the Woodsman and Wirt overcoming the Beast was reasonably satisfying from just a fan perspective, but the realisation of the truth behind the lamp was well done enough for it to be a surprise and still have a strong impact on revelation. The Woodsman serves as another example of how imperfect we become as we get older and Wirt ultimately decides he doesn't want to be like the Woodsman - he would rather be more like Greg.

It was also a great decision to show the body of the Beast under a sliver of light for only a split second and no longer and never again. They used the best tool you can get for scary monster character design - the viewer's imagination!

Episode 7 (the one with the girl doing the sweeping) was great example of well-executed misdirection. I will say that the format of a 10-minute episode does help this, because it's only as soon as an idea is introduced that the reveal/switcheroo can be made (whereas having to keep the viewer convinced for 10 additional minutes in between is much more difficult). Still a good episode and this series clearly does a little bit of everything.

The tone and setting of the series are also great. The 1800s-y feeling is really nice and nostalgic to viewers of all ages as well as just having great appeal. This was executed really well with costume design and settings but I think it was most effective with the music. Instrumentation and literally the sound quality really helped send the viewer that extra step into the past (the best example of this is John Crops's songs in the pilot episode!)

The characters met along the way weren't all exactly memorable but are all definitely interesting enough to hold your attention and uphold the overall tone. The talking horse was definitely a highlight.

Overall, OTGW was a slightly touching, very interesting and well-constructed story with excellent characters, used perfectly to highlight its themes.