Spirit (2002)

Writer: John Fusco
Directors: Kelly Asbury, Lorna Cook
Studio: Dreamworks Animation

Watched on: 29/12/2020

Review contains ***SPOILERS*** for Spirit (AKA Spirit: Stallion of the Cimarron)

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
44464


Am I even that glad I've seen this? Shit was weird and it feels like nothing even happened in it. It was just 90 minutes of nothing, really.

Why did the Horses not speak? They were humanoid enough with all the emotions and expressions, so them exclusively neighing felt really strange - especially with the spoken voiceover for Spirit's thoughts, which came at seemingly completely random times.

As mentioned, there wasn't really an overarching story or narrative. It was more like just recalling some events that happened in this horse's life, with some of them kinda relating to each other but not really. Like the US commander guy letting him go was a good end to that little sub-plot but the rest were just a middle or an end with no hook in the beginning. Was Spirit's wish to find a partner? That would make meeting Rain make sense. Was his wish to bond with the 'two-legged's? That would give meaning to his thing with that native dude. Or was his destiny to free all the horses taken as slaves? Because that would have at least given all his actions in the training camp and the railroad some significance.
    Also, there were a few moments where the mood of the music, styling and tone just did not match what was happening on screen. Like the scene where Spirit first gets chained up for his shoes and stuff; that's a really horrible moment for this horse and I was feeling terrified for him... but they made this a silly, comedic back and forth with the shoemaker. Maybe that was edited to be more upbeat because it's a kids' film but that would just mean the film had no clear angle it was coming from. It also suffered from the same thing that Treasure Planet did, with the weird rock music interludes, instead of characters actually breaking out into song. That was weird and only added to the confusion of the horses neighing. If they'd gone completely with no words (like Wall-E did and like I Lost My Body should have done), I think it could have been improved by having a clear identity but also pushing the animation to something amazing.

The animation is a bit of a mixed bag but sadly its high point isn't actually that high. The clear strong point is the traditional animation of the horses. The running motions are believable and really make you feel the force of the animal and they also managed to translate all these animal movements into coherent, understandable emotional gestures too. I feel with though that it shows they did their research and design incredibly well beforehand but then didn't take it anywhere special after that. Once they'd nailed down the porportions and anatomy, all the animators were given the tools but no one took it to any heights that were really impressive. Then the bad stuff. The weird, lifeless CGI horses that have no personality or believability. They're really robotic and untextured. The end result really disrupts the feeling of being out on these great planes, because these weird 3D running blobs just remind you that this is not the natural world. They also weirdly used the same for the american soldiers sometimes. And speaking of the great planes, there was some pretty poor CG environments, which felt really artificial, especially when used in conjunction with such a heavy parallax effect.

Basically, I can see why this film isn't really a classic. So plenty learned from it.

Your Name (Kimi No Na Wa) (2016)

Writer & Director: Makoto Shinkai
Studio: CoMix Wave Films

Watched on: 28/12/2020

Review contains ***SPOILERS*** for Your Name (Kimi No Na Wa)

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
44764


Not for me. Very successful film that received huge praise but just not my sort of thing. It's ambiguous, it's fluffy and ultimately it's about romance. It also didn't actually look good the whole way through, in my opinion.

So in terms of how it looked, I was definitely impressed right from the opening scene. The clouds, the comet and scenery all looked legitimately beautiful. Then the big comet/shower looked really nice and anything related to the comet or just the sky looked really great, with a nice, well-blended CG element to it. A few things made it a bit weird for me though; the heavy use of layering and parallax, the odd bit of out-of-place CGI and of course, the very limited style of 'anime' character art and animation. The environments looked fucking incredible - like every coffee cup, rock, book, phone, tree etc. looked amazing and was finished to an amazing standard. But yeah, the characters just didn't look great; they were more like chariacatures ready to be filled in with the final detail. Of course that's an incredibly subjective thing because this is an anime film and was always going to look like that, so can't really knock it for it.

That's pretty much it for positives. I didn't like anything else in the film lmao. The story is so pointless I genuinely wonder if it was worth telling (in terms of revenue, it clearly was). Basically, there's no real substance to it. Is the point that they are meant to be together? That they saved the town? The first point seems to suggest that destiny meant they would always end up together but the second suggests they can change destiny - so what's it going for? Is it just that we're supposed to just see that things are weird and interesting and that's it? Fundamentally, I just wasn't invested in this story at all. I wasn't rooting for Mitsuha and I didn't really get what Taki wanted in life. Did they do all of that so that they could be in love? Why did Taki write "I love you" on her hand. That was fucking dumb. But I also just saw no reason for them to like one another, because the fruits of the positive changes they made in each other's lives didn't even come to anything. So probably says more about me and what I like but I hated the ambiguity and the general lack of a solid plot.

I guess the above highlights the fact that I didn't find the characters very interesting nor compelling. I guess I'd give the directing a positive score overall, because it looks amazing and any key points (i.e. the comet, the switching of lives, the escape plan etc.) are all clearly communicated and there are some interesting storytelling mechanics that worked well, like the opening credits rushing through things so that they felt like an actual distant memory to you, the viewer, as well. But overall, it was just too wishy washy for me to ever like it. Think it's unlikely I go for 'Weathering with You' now too.

Sleeping Beauty (1959)

Writer: Erdman Penner (based on the original tale by Giambattista Basile)
Director: Clyde Geronimi, Eric Larson, Wolfgang Reitherman, Les Clark
Studio: Walt Disney Productions

Watched on: 26/12/2020

Review contains ***SPOILERS*** for Sleeping Beauty

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
44674


A classic "glad I've seen it" but the film was pretty bad overall. Obviously a lot of leeway has to be given for the fact the film is 61 years old at this point. So it would be pointless to go into detail about how poor the film does in terms of women's agency, stereotypes and consent but obviously that does form part of my very subjective low score. I will say that this film really highlights (what I think is) the point of the Bechdel Test though, as the 3 fairies are a big focus of the story and talk lots to each other, passing the test, but then for example, Aurora's mum - the literal queen - appears on screen but doesn't actually say a word throughout the entire film.

The story's pretty poor. As funny as the idea of a witch cursing a baby to death because she wasn't invited to a party is, the actual plot had little substance and basically drove itself. Things happened exactly as they were supposed to and there were literally zero complications - the only potential issue was Aurora and Philip falling in love with the 'peasant' version of each other, so a non-issue. Felt a bit like a panto.

The characters were pretty boring in general. As suggested above though, Maleficent is brilliant. I'd honestly put her in the top tier of Disney villains, because on top of her flair for the dramatic, she actually has a plan in place to realise her very clear ambition (literally killing Aurora lol). There could have been far better depth to all the characters though, Maleficent included.

Animation was nice but not amazing (but obviously we're talking manually painted cels, so fair play), although it was cool too see huge names like Kahl, Thomas and Johnston in the credits. I did actually notice the odd error here or there but overall it was smooth, expressive and a good balance between realistic and exaggerated. A lot of stuff in it was also cute and charming, which ties into the directing as well. I think they managed to have some pretty good storytelling mechanics in there actually, like the spells coming out of the chimney and the little smirk on the raven's face as it overhears the conversation.

So yeah, overall poor film that's terrible to women but has a cool villain (who even turns into a dragon). Undeniably a classic but definitely not timeless.

Dragon Ball Super: Broly (2019)

Writer: Akira Toriyama
Director: Tatsuya Nagamine
Studio: Toei Animation, 20th Century Studios

Watched on: 23/12/2020

Review contains ***SPOILERS*** for Dragon Ball Super: Broly

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
86797


Wow wow WOW! That was a fucking amazing experience. Without any of the added value of nostalgia, this film straight up had some of the sickest fight scenes I've ever seen. With the nostalia though, I feel like this was some long overdue closure and a lovely way to wrap up a 30-year journey through the DBZ series, the Budokai Games and a bunch of (apparently non-canon) movies. It wasn't quite so perfect as Endgame was for MCU fans but the film paid its respects to all of that stuff and nicely put a ribbon on it. And it looked amazing doing it.

Nowehere else to start than the animation. Legitimately unreal how good it is. So much of it is hand-drawn, which always looks amazing to me. But it's done so well, with all the little angles and turns and small touches that the rest of Super really didn't have. It's just high quality traditional animation. They also made the decision for the cleaned up animations to keep a sort of unkempt 'grease pencil' look on all the outlines - that worked perfectly! It never looked messy but always felt hand-made, as if someone genuinely put their heart and passion into it. Speech isn't quite that fluid, fully-acted, perfectly-synced style I like but the characters are at least expressive with their bodies when they speak. As mentioned, the fights are what really make this film such an experience. Even the early sparring match between Goku and Vegeta just looks sick. Genuinely interesting hand-to-hand combat that's clearly articulated, well choreographed and super active. Never stands still. I'll come onto the 'final' fight in a bit but the art design is all unmistakably Toriyama as well. He's got a very distinct style that so many people are familiar with and enjoy, so it was nice to see that really shining in every character, outfit and animal. The style can also fit both serious and playful moods so well and switched between both pretty seemlessly throughout. Leaning so heavily into that style really let this film be a bit of a swansong for Toriyama, which was pretty sweet.
        Now onto that final fight. First of all, I'll say I'm impressed with just how long it lasted. They actually genuinely spoiled us viewers with how long it was, whilst keeping it visually interesting, constantly evolving, and even story-related in bits. It goes way past the usual allotment of high-quality action (fucking 'sakuga') you'd normally expect. The fight also has maybe a dozen passages of distinctly different animation styles, likely by multiple key animators and studios. The amazing thing is that they're each stylised enough to distinguish themselves but they're never dissonent with the main style. They all fit together perfectly. That even goes for the parts where they clearly rigged up 3D models for a few seconds of action, with the characters and the environment moving around mad quick. They even sometimes smoothed this out by hand drawing the last few frames to bring it back home, which worked very nicely and just speaks again to the quality of the whole thing. The 3D models even had those hard outlines that give them that faux-2D look and I read that as almost a direct tribute to the Budokai games (although will concede that might be a bit of a reach). The same harmony was clearly shown with the effects animation, which was definitely a mixture of hand-drawn and computer-generated. All the powering up, auras and energy blasts looked amazing. There were sadly 1 or 2 parts where the CGI environment (icy mountains and water) looked a little soft (I may learn a better word for what I mean here one day), as did the Frieza Force's CGI ships in the rest of the film. But yeah, what a whole load of fun that fight was.
    Also a clear reason why this film was so much better than most of Super was the environments. A ridiculous amount of Super takes place in a bland, flat arena in the middle of space. There's nothing to interact with and a plain back background all around is really boring. The vibrant, varied, dimensional arenas in this film make for far more interesting fights. Also, setting the big fight in a glacial tundra just gave it a nice feeling, kinda like the library planet in Rogue One.

    A lot of the above of course comes from great directing and storyboarding and I gotta give major props in that department. The decision was clearly made to really make the film as much about wicked fights as possible, as Dragon Ball always should be and that alone deserves praise. It was really nice actually to see the things we liked about DBZ brought back and honoured, without the things we disliked, like excessive dialogue and hours of powering up. That said, it wasn't perfect. There was a bit of trying too hard with the fusion - although it was funny-ish to see them do the 2 staple fuck-ups of the fusion dance, it seemed very weird to suggest that all 3 of Goku, Vegeta and Piccolo spent a full hour sitting around doing nothing while Bulma and a few others were definitely in danger. That could have just been a funny thought or flashback. It was also really nice though to see 2 fan favourites finally given their place in the canon, in Broly and Gogeta. My main experiences with Broly are through the games, so all I know him for is being the Legendary Super Saiyan and basically a mindless, raging brute. So it was interesting and refreshing to see this portrayal of him as a sensitive, kind-hearted young kid, although I haven't seen any of his older movies, so that may be who he always was. Either way, it made for a great character, who you will really feel for as a viewer. A lot of the Saiyans we saw were pretty good characters actually.
    I do have to be critial of a few things in terms of the directing/story. Firstly, the pacing of the story was a bit off. I think the Planet Vegeta opening was a little too long and could have probably been improved by having bits of the second half of it drip fed throughout the rest of the movie. All the same, it was cool to see Bardock and quite a bit of Planet Vegeta. Young Vegeta and Raditz looked a little odd but oh well.The same timing criticism goes for the Broly fight. It was too long to be watched in one go. They should have split it up into an initial encounter that ends fairly quickly and a long final fight (maybe 3/4 of the original) after some other plot stuff and/or training. The film also put too little or too much focus on certain things, which felt a bit odd - like the fuzzy green ear wasn't necessary at all and they spent like 5 minutes talking about it but Broly breaking the shock collar is a pivotal moment in the story and isn't acknowledged at all. Also probably just an issue with the dub but there was a lot of unnecessary explaining, which was a bit annoying but that's not really a criticism; gotta remember this is aimed at kids/teens after all. I will also say on the big fight that it was the same old formula of the fighters randomly being better than each other, then switching with no real explanation. That will always be poor storytelling but you kinda allow it because 1. it's the last hoorah, 2. it's a movie, so has limited time to set stuff up and 3. the fight is so thoughtfully executed, that things like that becomes way less important. It's also fundamentally Dragon Ball, so you can't complain. The same goes for the stupidity of Beerus being more powerful than all of the Z-fighters at "15%" of his power, then Whis being far more powerful than him, then Zeno being incomprehensibly more powerful than him. You just gotta gloss over it.
    The story itself was pretty simple and straighforward but ironing out a few points would have made it that much more fulfilling; like Frieza revealing an actual serious plan for the Dragon Balls. I did like the fact that it basically ended with "well Frieza still on his bullshit", that was fair. I found the last scene between Goku and Broly really lovely too.

Nothing else to say, really. I can now happily put the main story of Dragon Ball to bed and move on peacefully. Also makes for a nice change that I'm finally happy with a closing chapter.

Invader Zim: Enter the Florpus (2019)

Writer: Jhonen Vasquez
Directors: Hae Young Jung, Young Kyun Park, Jhonen Vasquez
Studio: Nickelodeon Animation Studio, Maven Animation Studio

Watched on: 12/12/2020

Review contains ***SPOILERS*** for Invader Zim: Enter the Florpus

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
77786


What a pleasant surprise. Went to watch this for some nostalgia and a bit of a laugh but it turned out to be way more fun than I'd anticipated. It's top quality in every department and so well considered throughout. I have no idea why this wasn't more of a hit.


The movie (short film?) starts strong, with a quick recap monologue set over a sick anime-style opening scene. That there is a masterstroke, right off the bat: it gets the viewer interested, explains the basic premise of the show but also makes it clear that this is years later, so distances this particular story from the main series. No need for you to go back and watch 27 episodes of Invader Zim - you're already in and it looks fantastic. (The sequence was also animated by Spencer Wan!)

The animation is very bloody good. Every pose, motion and expression has clearly had thought put into it. It's flash animation but from what I could tell, they didn't just have 1 rig for each character/face - when they wanted to exaggerate expressions (which was often), they redrew them and really pushed the boundaries, which worked amazingly well, without ever going off-style. Then obviously, there was a nice mini-love-letter to animation towards the end, with all the different animation styles being showcased as the 'alternate realities'. The best of the bunch was the genga/key animations, which still had timing charts and notes on them; really let the animators have their moment.
    Action-y sequences were also great. They used simple but clever methods to make things feel quite dynamic, like the warped, stretched dimensions of the backgrounds. In addition to that, effects animation and the few CGI spaceships etc. all blended well with the style of the film.

Some of those simple tricks to make their flash animation feel really dynamic

Maybe I'm just dumb but the story was actually good enough to keep me really entertained. Stuff fit together, made sense for all the different characters and even caught me out once. That's not to say it was perfect - there were definitely a fair few things that didn't need to be in there - but it was surprisingly good.

The directing was pretty great as well. Stuff only made sense for the characters because we had each of them showcased nice and plainly and they even managed to do it all in funny ways. The genuine lunacy of the show is still there too, which you have to give props for. I laughed a fair few times watching it and as mentioned, everything's really thoughtfully done. Lots of nice little details. All the animation goodness is of course encompassed in the direction as well, so lots of points for that. Side note - with the anime bit and the crazy, strong poses, I did get slight Jojo vibes from this. I wonder if it would be the same for the original.

So yeah, a nice surprise on a boring saturday. Would recommend.

A still from Spencer Wan's wicked opening scene.