Showing posts with label Dreamworks. Show all posts
Showing posts with label Dreamworks. Show all posts

The Prince of Egypt (1998)

Directors: Brenda Chapman, Steve Hickner, Simon Wells
Writer: Philip LaZebnik
Studio: Dreamworks Animation
Watched on: 01/08/2024

Review contains ***SPOILERS*** for The Prince of Egypt

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
74864


 
First things first, there isn't much point discussing the plot of the movie in huge detail. The Bible did all the heavy lifting (ooh, dark pun) but that's the story Dreamworks/LaZebnik picked up and brought to life, so they get some heat for it. To keep it brief though, the story features several apparently very powerful gods, with Moses's god being powerful enough to bring down plagues and part seas; however this god lets their people be enslaved for decades (at least in the span of the movie) rather than have a magical revelation or intervention, electing instead to kill a bunch of first born children, the exact same as the pharoah, to free them. No story that calls that a 'miracle' could ever be given a positive nor even neutral score.

As for the bits that were more in the control of the creative team, some things worked really well. For example, giving Ramses a relatable desire and motivation for his actions and building a genuine, loving bond between him and Moses as brothers, which made Moses's departure an emotional and impactful moment. The film also had to depict with some really dark and horrific moments, like opening up with a sequence showing the brutality of slavery right off the bat. I'd also say they did an excellent job of treating the slavery and mistreatment as a given - something that quietly happens in the background - whilst the brothers focus on their own personal stories. This meant that the audience could stop and really think about how empires are built at the same moment as Moses is made to realise, because we're focused on the pretty pictures in the frame, thinking that us watching the film doesn't do anything to change the fate of the enslaved people.

I previously mentioned the killing of the first borns. I have to single that scene out as being executed incredibly well. They don't duck the responsibility of showing the brutality of this biblical story. There was a lot of great storytelling throughout this film and this was one example, where the shift to almost completely black and near silence to contrast warm colours and orchestral swells up to that point and with the appearance of this ethereal, spectral aura that comes and claims the lives of these children emphatically underlines the reality of what's taking place. There's a sequence of 2 or 3 very clever shots that show you - in decreasing levels of symbolism and ambiguity - that these children are being killed. One shot shows the lamp in one child's window go out as the wisps leave. I'd have absolutely forgiven them for wanting to end the sequence there but they take it further - twice. The next shot shows another child step through a doorframe and out of sight, followed by his arm extending back out across the frame, completely limp after he falls to the ground. The first sound you then hear when it's all over is the wailing and sobbing of the parents. It's genuinely awful, and they get credit for sticking to their task diligently*.
The second time they take it further is their depiction of Ramses carrying the body of his son to his resting place and covering him with a thin veil. That is one of dozens of incredibly powerful shots throughout this movie. That's the element I'd praise the film for the most, by far; its storytelling and cinematography. Shots are dramatic, they're symbolic, they help keep the story moving forward and - something that's easy to get wrong - they really provide a sense of the palace, the land and empire being absolutely massive. They achieve their goal of making it feel physically massive, which of course helps the other goal of making the weight of Ramses's responsibility even heavier. And a lot of the background paintings are just gorgeous as well. They also clearly made a point of having lots of evening/twilight scenes or torch-lit corridors so that they could have high contrast and loads of dramatic lighting, which they nailed.





A selection of some of the absolutely stunning, cinematic shots throughout the film.


Last couple points on storytelling: I loved Moses's dream sequence. In a lot of movies, they use animation to gain a level of abstraction from the 'reality' of the rest of the film. So in this film, an already animated movie, set in ancient Egypt, they have the dream come to him in moving hieroglyphics. I thought that was brilliant. They also made the hieroglyphics super dynamic, including Moses's mother sneaking past the guards by the drawing shifting around a pillar in 3D space. Very clever, great use of the medium. Only knock I could give the storytelling is the pacing of the story. Again, it's adapted from Exodus but even still, the story covers Moses's complete story from birth to face turn in about 40 minutes but then the freeing of the slaves basically takes the rest of the film. Plus there are odd things, like the multiple plagues being glossed over through one song and the Eyptians following the Hebrews to the Red Sea after we've been given the big finale for freedom. It's a bit jerky.

The animation, sadly, wasn't anything that really stood out. The artwork is beautiful, including the charactor work, but the animation itself is pretty standard hand-drawn dreamworks stuff. There wasn't any particularly brilliant character acting and no intricate nor dynamic scenes (can't knock it for not having action sequences but those are really where great animation can shine). There was one single 'turnaround' shot of Moses in the river mouth/bathing room place, which was cool but that was about it for motion shots. What I will say, though, is that the CG elements never felt out of place. The final plague, the burning bush (which was admittedly very cool), the basket etc. All of them blended well enough with the rest of the shots they were in that it was never more of a cost than a benefit. Overall decent animation but not incredible.

Lastly, characters are kinda 'meh' all round. Ramses is interesting but the Pharoah is super flat (and we don't even see him die). Of course, all the women in the story are just there to create the path for the main men characters. That's the bible story, sure, but it's still a feature film and should be treated like one. The creators had choices (as they themselves point out in the prologue) and I think they made some bad ones. Like Moses having 2 mothers, with only 1 just managing to have her name mentioned in the script. The other mother, presumably the Queen, is never named but even worse, to me it seemed she was intentionally depicted as being much younger than the Pharoah. That's probably just being true to the source material, doesn't mean it wasn't gross (without the same intentionality of how the slavery and murder was gross). Tzippora is another typical 90s/2000s cool girl, who seems feisty at first but ultimately says and does nothing other than become a wife to sifgnify Moses's journey. She is a lengy though. Also, I would have liked to see a lot more of the two royal hand/sidekick guys. Their song was pretty disappointing and even if they didn't have any story significance, they could definitely have been given a bit more dramatic flair.

Overall, the movie is a great experience to watch but that is with me intentionally blocking out the religious elements (because things like "god has told me to do this" don't make for a very strong narrative). It definitely starts stronger than it ends. The songs were powerful but didn't really stick with me at all. I think that this film's status as a bit of a niche 'sub-classic' is pretty fair. Narritively not amazing but has some clear strengths.





*Because of the morbidity of some of these scenes, I would even consider classifying this as an adult film, rather than a family film. I actually wouldn't recommend this film for young kids, honestyl. It's too brutal.

Sinbad: Legend of the Seven Seas (2003)

Director: Tim Johnson, Patrick Gilmore
Writers: John Logan
Studio: Dreamworks Animation
Watched on: 19/02/2023

Review contains ***SPOILERS*** for Sinbad: Legend of the Seven Seas

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
76776


Sinbad. Pretty cool film. Obviously not perfect but that's what the state of the audience and the industry was at the time. But overall, a really great, very fun film. Has the typical romance storyline that ruins most fun films but it's just brief enough to ignore. But almost everything else was well done, executed nicely and came together for a solid end product. So the first thing to talk about is Eris and her amazing character acting. The way she flows in and out of states of being, from place to place, glides through the shadows, all of that comes together to make her an incredibly likable villain. I honestly think if they had gone all out with some chilling, creepy music, she would definitely have given kids nightmares. Naturally, it follows that the animation in this film is wonderful - for the most part. Right from the start, the film has really well animated (and choreographed and framed) action sequences. The very first fight scenes of Sinbad and then Proteus fighting multiple guys at the same time were excellent. It was a little bit disappointing that there was then nothing like that afterwards. But overall, the 2D animation was fluid and fun. And typical of the time, they included a loveable and very expressive pet companion. Which shows they absolutely had the capability to do the same for Eris's massive mythical beasts; unfortunately they didn't. Just like Treasure Planet, the early CG creatures have aged poorly. Fair enough, they were pushing boundaries for the medium but I can't say it looked good most of the time. What I can say though, is that it worked really well for when the beasts were in Eris's realm and their bodies were these ethereal, galaxy substances. Wasn't executed perfectly but definitely much better in concept than the normal creatures. So yeah, solid animation overall. The characters in the film are definitely a mixed bag. Obviously we have different views on gender and stuff now but as mentioned, the main female character, Marina, has a pretty stereotypical woman character's journey and is of course, mainly a love interest to the two main men in the movie. Fine, it's based on an old folk tale but I'm just as critical of the source tbh. Marina is a cool character with a lot of agency over herself and to be fair, her main character trait of wanting to explore the world does make the annoying little lovel triangle have a sensible resolution. Proteus is a very likeable character and does the honorable thing of letting a woman make a choice, which is pretty cool. Eris is fantastic but the rest are just kinda nothing.

The plot is nice and straightforward. All the trials and tribulations faced by the gang are actually created by the villain, so there isn't really any genuine conflict nor challenge but it serves its purpose of driving us through all the cool settings they want us to see. (Side note, the design of Republic City (it was actually called Syracuse lmao) was pretty sick). No major complaints, aside from the fake paradox of Eris's final gambit. Think the writers probably all knew that was a weak ending.

Storytelling was pretty strong. Lots of ideas communicated visually and some cool shots, especially in the action and chase scenes. I'm giving it a 7, although it's now been over 7 months since I watched it, so it's probably getting the benefit of the doubt because I found the film so fun.

In conclusion, yes I do consider this film to have massive value from an animation perspective and I think it's really cool in a similar way to Treasure Planet (does fall short though). However the lack of substance probably explains why this is more of a cult classic than just a classic. Glad I've seen it now/

Spirit (2002)

Writer: John Fusco
Directors: Kelly Asbury, Lorna Cook
Studio: Dreamworks Animation

Watched on: 29/12/2020

Review contains ***SPOILERS*** for Spirit (AKA Spirit: Stallion of the Cimarron)

Ratings:
OVERALL
NB: These are not weighted equally (if at all)
PlotStorytellingAnimationCharacters
44464


Am I even that glad I've seen this? Shit was weird and it feels like nothing even happened in it. It was just 90 minutes of nothing, really.

Why did the Horses not speak? They were humanoid enough with all the emotions and expressions, so them exclusively neighing felt really strange - especially with the spoken voiceover for Spirit's thoughts, which came at seemingly completely random times.

As mentioned, there wasn't really an overarching story or narrative. It was more like just recalling some events that happened in this horse's life, with some of them kinda relating to each other but not really. Like the US commander guy letting him go was a good end to that little sub-plot but the rest were just a middle or an end with no hook in the beginning. Was Spirit's wish to find a partner? That would make meeting Rain make sense. Was his wish to bond with the 'two-legged's? That would give meaning to his thing with that native dude. Or was his destiny to free all the horses taken as slaves? Because that would have at least given all his actions in the training camp and the railroad some significance.
    Also, there were a few moments where the mood of the music, styling and tone just did not match what was happening on screen. Like the scene where Spirit first gets chained up for his shoes and stuff; that's a really horrible moment for this horse and I was feeling terrified for him... but they made this a silly, comedic back and forth with the shoemaker. Maybe that was edited to be more upbeat because it's a kids' film but that would just mean the film had no clear angle it was coming from. It also suffered from the same thing that Treasure Planet did, with the weird rock music interludes, instead of characters actually breaking out into song. That was weird and only added to the confusion of the horses neighing. If they'd gone completely with no words (like Wall-E did and like I Lost My Body should have done), I think it could have been improved by having a clear identity but also pushing the animation to something amazing.

The animation is a bit of a mixed bag but sadly its high point isn't actually that high. The clear strong point is the traditional animation of the horses. The running motions are believable and really make you feel the force of the animal and they also managed to translate all these animal movements into coherent, understandable emotional gestures too. I feel with though that it shows they did their research and design incredibly well beforehand but then didn't take it anywhere special after that. Once they'd nailed down the porportions and anatomy, all the animators were given the tools but no one took it to any heights that were really impressive. Then the bad stuff. The weird, lifeless CGI horses that have no personality or believability. They're really robotic and untextured. The end result really disrupts the feeling of being out on these great planes, because these weird 3D running blobs just remind you that this is not the natural world. They also weirdly used the same for the american soldiers sometimes. And speaking of the great planes, there was some pretty poor CG environments, which felt really artificial, especially when used in conjunction with such a heavy parallax effect.

Basically, I can see why this film isn't really a classic. So plenty learned from it.