Akira (1988)

Writer/Director: Katsuhiro Otomo
Studio: Tokyo Movie Shinsha

Watched on 31/03/20


Before I review this film, it needs to be understood that Akira does not need my approval, your approval, your mum's approval - anyone's. This film is a stone cold classic and was legendary before I was even a spec on an ultrasound scan. I obviously understand that my opinion isn't important in the grand scheme of things generally, but this is epecially true in the case of Akira.

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From very early on in this film, it's clear it isn't a classic for no reason. It's edgy, it's stylish and it's beautiful but beyond this, it's wildly imaginative and does an incredibe job of immersing the viewer in its world. The animation is incredible and complements the vibrant, colourful subject matter perfectly. The story itself starts with a lot of promise, but disappointingly takes the easy way out in the end, opting for apocalyptic doom rather than finding a way to tie up all its loose ends. This is what really stopped me enjoying the film as much as I could have - it's easy for films to write a big cheque, but it's whether they can cash it that's important. In my opinion, this film didn't but it was so gorgeous, it almost didn't matter.

First things first, Akira's animation is absolutely gorgeous. If you're into animation at all, it's clear throughout the film that every single shot had real thought, detail and diligent, passionate work put into it. Anime nerds often use the term 'sakuga' for really detailed, high-quality passages of animation. As reluctant as I am to use the term (and tacitly accept low-effort, low-quality, economical animation for the majority of screentime), one could say that Akira is a 2-hour long sakuga. Akira cuts absolutely no corners: speech is animated not just with characters' whole heads but their entire bodies; objects aren't slid and resized between start and end points but redrawn in each frame; and there is little to no reliance on implied action - fleshy punches, chaotic crashes and detailed, greusome organs are all hand drawn with real consideration. I actually think anybody could appreciate how well animated this film is. (I'd also be interested to know more about the production process and how they had this presumably astronomical animation budget).

I could talk a whole lot about the animation, but 3 things really stuck out the most for me: stunning drawing, use of traditional techniques and the artists taking on every challenge. Firstly, the film's brilliant drawing: evey single frame was drawn incredibly well. The artists all did an amazing job, to the point that pretty much any still could be taken from the film and turned into a poster or used to teach an art class. Next, the use of traditional techniques really stands out and to me, sets a clear example for every cartoon that comes after this one. I don't know what technology was available in 1988 but every rotating bit of machinery, every winding road and corridor and every one of the hundreds of vehicles and guns in the film was hand drawn. I'm no doubt speaking from a place of ignorance, having never worked in animation, but it often feels cheap and uninspiring to watch things like these that are either computer-generated or heavily rotoscroped (to the point of looking out of place in their surroundings). There's no doubt the Akira artists used reference for their work but the fact that they actually drew so much of the film really paid off and created a gorgeous visual experience. Included in this are the excellent 'traditional' visual effects, e.g. light trails left by the bikes, all being executed phenomenally well with clever colour and light work. Lastly, the artists 'taking on' each and every challenge the screenplay presented. As mentioned above, there was no shying away from drawing very detailed action but this extended to the horrible, fleshy growths, as well as the bikes and the guns - the things that make Akira iconic. Where some fillmmakers would have gone for artistic, clever workarounds, these artists just got stuck in, again doing everything on 'manual' and leaving very little to the imagination. That ultimately sums up the strength of this film - it doesn't try to be too clever nor reinvent the wheel. Instead, it simply tries to be the best at what already exists and does it the right way, even if it's the long way.

The other very strong aspect of Akira is its cinematography. Director Katsuhiro Otomo really did do a lot of things (especially early on in the film) to keep the film visually interesting. For example, the opening police chase takes place in the black of the night, so the entire setting is dark, aside from the cleverly used police searchlight. Once you've just about got used to that, the bright red blood spills that start landing on floor suddenly start staying lit in the dark; great visual interest and clearly communicates what's going on in the shot. Other things like smoke bombs and tunnels added to this and just stopped the film becoming stagnant. Equally, the visual storytelling was very strong throughout. Aside from the random overuse of fade-outs which I just couldn't work out, every shot was decisive and clear. An example of this again comes early on in the film, when Kaneda decides to play chicken with one of the Clown Gang. To make sure there's no mistaking that these two are headed directly for each other, we see them align themselves with the white road markings, bang in the middle of the screen. That way there's no mistaking what's about to happen and when it's over, you've unquestionably learned something about Kaneda's character. Overall, the film presents ideas unquestionably clearly and does so visually, so that it doesn't have to spoon-feed the viewer with dialogue.

The characters in Akira are also really damn cool. Particularly considering the time the film came out, a lot of the established archetypes and tropes we know today weren't yet established (or were even created by this film tbh) so a lack of rounded, flawed characters is forgiveable. Kaneda is the focus of the film and they did an amazing job with his design and really made a lot his poses very strong, almost as if they knew they would be iconic in the future. His dialogue is even great at times, his final showdown with Tesuo being the absolute peak. Tetsuo again is a really interesting character, with just(!) enough backstory to make his arc believable (another great directing choice was to have him become more demented as his powers unlock, resembling himself less and less as he regresses) but really, that's about it. Most of the rest of the characters pretty much have one motivation and one mood throughout the film. It also has to be said there's very little diversity of characters in Akira, meaning there's little conflict in decision-making. There are honestly 3 female characters in the whole thing, 2 of whom exist predominantly as romantic interests for male characters (this film unsurprisingly passes no form of the Bechdel test). Maybe a wider range of major, powerful characters would have made for a better story too.

Yeah, that story really was promising initially but ultimately led to nothing. What is Akira about? What actually happens? What are the consequences? These obviously aren't the focal points of the film but what seems like such an intriguing, interconnecting story in the first half of the film, ultimately ends with a sourly disappointing lack of payout in the second half. It wasn't anyone's actions or decisions that stopped Tetsuo in the end. We don't know what Kaneda wanted from life nor whether he got it at the end of the film. And the fabled Akira reappearred, all to do almost nothing. Again, I understand the plot isn't the focus of this iconic film but that's what I personally watch films for, so it's a bit of a let-down that such an enjoyable journey had a mediocre destination.

Overall score for me is a 7 but make no mistake, this is the gold standard when it comes to hand-drawn animation.

Over the Garden Wall (2014)

Creator: Patrick McHale
Studio: Digital eMation

Completed viewing on 08/02/20

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Over the Garden Wall is comfortably the best bang-per-buck series I've ever watched.
10 episodes, 10 minutes each and tells a complete, well-thought-out, fully explained story with very interesting characters.

Similar to Evangelion, the main character is a total coward. Where OTGW goes beyond Evangelion is in the nature of its character's cowardice. Where it's Shinji's fear, depression and lack of action throughout Evangelion that ultimately lead to people being put in danger, in this story, Wirt actually actively pushes other characters (especially those he should be protecting) towards danger in order to protect himself, often blaming them for his own failures.
Greg is a brilliant example of how childish innocence can breed a combination of high self belief and obliviousness (which ultimately lead to acts of what others would call courage). This may have made him a bit of an easy character to write but with the story ultimately being about growing up, the juxtaposition of these him and Wirt highlights all the insecurities and hang-ups that come with growing up and all the ways they can affect you.

One criticism I do have is the ultimate unimportance of Beatrice. She's an important character and plot device in the first half, however ends up being very unimportant and her story very very poorly explored or explained. The fact that Wirt gives her the golden scissors also means that she isn't even the hero of her own story. Also has to be said, she's the only female main character, so it makes all the above doubly disappointing.

Pacing of the story was great. There were one or two "filler" episodes but honestly, these helped to pace and develop the story. I also thought placing the entire backstory into episode 9 really was a masterstroke. This could easily have been sprinkled in throught the series but that would have left very little curiosity running throughout. It just felt like the most effective and impactful way to introduce the backstory, and more importantly only introduce it when it was absolutely and totally necessary. This meant that Wirt and Greg waking up back home also felt very familiar and their adventures in the unknown were (literally) more of a distant memory.

I could also describe Episode 10 as a mastercless in plot-writing. The reasoning behind almost the entire show was explained in about 3 minutes. Just like that, all loose ends (other than Beatrice's) were tied up. Also, the Woodsman and Wirt overcoming the Beast was reasonably satisfying from just a fan perspective, but the realisation of the truth behind the lamp was well done enough for it to be a surprise and still have a strong impact on revelation. The Woodsman serves as another example of how imperfect we become as we get older and Wirt ultimately decides he doesn't want to be like the Woodsman - he would rather be more like Greg.

It was also a great decision to show the body of the Beast under a sliver of light for only a split second and no longer and never again. They used the best tool you can get for scary monster character design - the viewer's imagination!

Episode 7 (the one with the girl doing the sweeping) was great example of well-executed misdirection. I will say that the format of a 10-minute episode does help this, because it's only as soon as an idea is introduced that the reveal/switcheroo can be made (whereas having to keep the viewer convinced for 10 additional minutes in between is much more difficult). Still a good episode and this series clearly does a little bit of everything.

The tone and setting of the series are also great. The 1800s-y feeling is really nice and nostalgic to viewers of all ages as well as just having great appeal. This was executed really well with costume design and settings but I think it was most effective with the music. Instrumentation and literally the sound quality really helped send the viewer that extra step into the past (the best example of this is John Crops's songs in the pilot episode!)

The characters met along the way weren't all exactly memorable but are all definitely interesting enough to hold your attention and uphold the overall tone. The talking horse was definitely a highlight.

Overall, OTGW was a slightly touching, very interesting and well-constructed story with excellent characters, used perfectly to highlight its themes.

I Lost My Body (2019)

Director: Jérémy Clapin
Studio: Xilam Animation

Watched on 02/03/20

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A nice little journey but overhyped by the animation community.

Overall, the film achieves its objective of amazing visual storytelling. The creators set themselves the challenge of having a non-human(-body), non-speaking major character in the Hand. This allowed them to do a lot of brilliant things to show feelings and communicate emotions through things other than dialogue and facial expressions. They show just how good they are at this in the first scene, when the Hand escapes through the window, then presses itself flat against the wall and in the shadows; tension and relief all without dialogue. Some other excellent examples are when the Hand is on its knuckles by the stream (as a person would be on their knees) and just how content the Hand looks when it perches on the blind man's piano. It's clear from early on in the film however that the Hand is not the main character nor the focus of the story.

The film ends up being quite a typical weird, French romance. The real story is that of the lead character, Naoufel. The story is interesting and gets you invested and really is gripping at times but ultimately goes nowhere. There's a little bit of character development but there's nothing to the plot - the focus is much more on the journey than the destination (which I find super wack, generally). Not only does the story go nowhere but there are also very clear and distinct plot points that just go unanswered. The lack of explanation of why the Hand is alive (and can both see and hear) genuinely does not need explaining - it works well enough to suspend your disbelief, particularly in this medium - but who the hell collected the Hand and put it in a jar in a fridge? Why was there a jar of eyeballs? Who was the person in the pigeon mask graffitiing on the rooftop? Why was there so much focus on them?? The film would literally have worked just fine without these things but they were included anyway for some odd reason. I'm hoping they're part of some niche Parisian cultural reference that went over my head, because otherwise they served no purpose whatsoever. The ending is also incredibly unsatisfying. The run and jump onto the crane is really not a goal nor focus other than one conversation and throwaway comment. In fact, it was far more effective in that throwaway comment because the point was the viewer isn't expecting it (as the conversation alludes to). But it isn't the main character's major obstacle by any means, so makes a really anticlimactic ending. I will say thought that the 5 minutes or so before that are very well done, creating plenty of good quality tension.

I'd have liked the film a whole lot more of they'd kept on pushing the envelope in regards to animating a hand to convey human emotions. If they'd continued to challenge themselves to do that and further the story that way (as well as fucking complete it), it would have been much more deserving of all the praise. The choice to focus on what is quite an uninteresting human element to the story is what limited for me, essentially doing the opposite of what made 'Godzilla: King of the Monsters' good to its fans. (G:KOM just focused on the giant monsters fucking each other up, rather than boring, introspective human stories. Critics hated that but the fans loved it.)

Generally speaking, characters were quite flat throughout. They all fit an archetype or trope without showing a whole lot of range/depth outside the very important main characters (Naoufel, Gabriella and Gigi). But even those 3 had very limited levels of complication to their characters and barely grew or changed throughout the film. Naoufel's ultimate growth into being slightly less of a coward is a little abrupt and he's honestly not likeable enough as a character for that to even feel powerful. His backstory and coping mechanisms are very cool and the use of the recordings as plot device was great too. The directors do a good job of sprinkling these recordings throughout the film to keep the viewer waiting for answers.

I think directing and general approach was great. Again, visual storytelling was very strong from start to finish with lots of great shots directing the eye to exactly what the director wants and telling the story by showing (not telling).

The animation is good. Maybe very good but not amazing; there weren't many instances that left me genuinely amazed from an animation perspective. One that did however was the umbrella scene which sends the Hand into a spiral over busy traffic. The transition from blurry car lights to a star-covered space view was very clever but the scene was made by how well they animated the turning of the hand itself. The is was the best example of the concept of solid drawing being well displayed throughout the film, with animals, objects and buildings all feeling very 3-dimensional. Outside of that, the animation was believable enough to get the viewer invested in the story but definitely not the most impressive animation you'll ever see. I can also appreciate the appeal and tone of the highly stylised art and animation styles however, again, neither was amazing.

Overall 6/10. Holds the attention well and has moments of brilliance but the lack of great characters and a real story meant I personally didn't really enjoy it.

Update 31/03/2020: After reading about the making of the film, I'm quite impressed by how the animators were able to create this 2D film in a '3D' environment in blender. This doesn't change the effect of the animation and how it tells the story, but it's an interesting point worth noting.

Coco (2017)

Director(s): Lee Unkrich, Adrian Molina
Studio: Pixar

Watched on 09/02/20.

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Wtf. I just cried my eyes out at this film.
In terms of comparison to other films/series, it obviously has to be recognised that this is a Disney-Pixar film, so its budget is probably (literally) thousands of times bigger than most others. Backgrounds are luxuriously elaborate and they use this to create active, lively, immersive worlds to serve as the backdrop for this story. They of course get credit for this but to compare smaller studios' films with this wouldn't be fair at all. With that out the way, let me just say this film is absolutely incredible.

In terms of directing, the film was consistently incredible. Each plot point and plot device was clearly explained and served its purpose in laying out the characters' feelings and intentions. For example: in the film, it's critically important for relatives' pictures to be on the Ofrenda, so they gave this extra attention by having the airport-style gates into the land of the dead, verifying the photo of every ghost is appropriately up; to raise the stakes of the story, they introduce 'the final death' but make sure the viewer sees it happen up front (with a brilliant throwaway song), so that there's no mistaking what the characters are so desperately trying to avoid. Unsurprisingly, the directors did an amazing job with visual storytelling and wrote a great story to pair with it.

The plot itself was brilliant. The story was the perfect balance of simplicity (so that kids can follow along) and complexity (to make it genuinely interesting). The twists are good enough to catch most viewers off-guard and considering how much depth there is to the story, the film does a great job of staying concise and keeping its focus. The big moment that ties it all together though is the emotional climax of the film: Miguel singing a heartbreaking arrangement of 'Remember Me' to his great grandmother Coco. This is hinted at just enough throughout the film to give viewers a penny drop moment, yet still catch them off guard and really hit home hard. Pixar at its best and made me cry like fuck. I've also had at least 4 friends tell me they cried real tears at this part. (Also, having Coco die immediately after was also just way too much.)

Another thing that has to be said about this film is how delicately and respectfully it honours Mexican culture. Considering what it might be like to be a Mexican kid living in the States in this day and age, it must be so lovely to see a mainstream blockbuster that's such a brilliant celebration of Mexican culture. Things like Dante being a Xoloitzcuintle and the inclusion of the Alebrijes, which both go beyond the Day of the Dead traditions, are also an excellent way of enriching the story and honouring hugely significant artists from the country. These are also a great example of how additional reading can embellish the enjoyment of a film without it being required to enjoy it in the first place. The story is complete and coherent, but you will likely appreciated the film much more as you read about all of these other inclusions.

The animation in the film was excellent but unfortunately this is simply what's expected of Pixar. There weren't any revolutionary technologies used or excellent examples of ingenuity in animation as far as I could tell from a first genuine watch as a consumer. Again, the context of this coming from the industry leader maybe means I'm judging it too harshly but there wasn't anything that really made my jaw drop in this film.

Characters are admittedly a bit flat on reflection. There isn't too much in the way of character development (parents being mean because they love you surely can't be considered depth any more) but that isn't really what the story is about. Coco does at least have interesting, somewhat flawed characters but overall they tend to be quite straightforward. Needless to say character design however was brilliant - lots of exaggerated proportions, simple shapes and clear communication of personalities from just appearances alone.

Other random thoughts: I like the fact that Mama Imelda accepts the apology from Hector but doesn't accept him back into the family - a good lesson all round; the usual array of great quirks like skeleton travel agents; the songs overall aren't actually that great, even 'Remember Me'; was Frida Kahlo really that weird?; really appreciated that the film had virtually no element of romantic love in its main story.

Overall, I give this film an 8. Some may not enjoy it but I doubt anyone could say it's bad.